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Posted: 18 May 2006, 06:15
by FizWizz
Zoombie wrote:Well I'm sure if someone misspells your name enough, Fizz, you could bring the wrath of Clan Ghost Bear on their heads!....
Not really, if I demanded a Trial of Grievance against anyone, they'd either be totally confused or just laugh it off and call me crazy :|

Posted: 18 May 2006, 06:39
by Zoombie
Fools!

Posted: 18 May 2006, 14:14
by IceXuick
lol!

any of you fools like me to fool around with fool-some delta siege package? make some foolish changes to the metalmap?, or is alright, and just a foolish thing to do?

fool out.

Posted: 18 May 2006, 19:41
by hawkki
You have made history! This is among, and probably will stay among the top 5 maps ever made using the old map format (ok, the current map format, but i call it old because the new spectacular map format should be just behind the corner and it should revolutionize what the maps look like)

Posted: 18 May 2006, 22:18
by IceXuick
Thank you.

however, as far as ive seen the new mapformat in action, the only new looks will be bumpmapping and realtime lighting, but as far as 'good' looking, the 'old' format will be better.

Posted: 18 May 2006, 22:23
by Molloy
Played the original Delta Siege map just now.

My only criticism is there's perhaps a little too much metal in the water. Once one of the teams gets a hold of that it's pretty hard to make a comeback.

edit: is bumpmapping such a great thing? They're overusing it so bloody much in computer games at the moment. Makes everything look like plastic.

Posted: 18 May 2006, 22:45
by IceXuick
Well, i did already clear quite some metal from the water. It is quite some, but players should always be aware that wat units on this map play a great role, and you should try and never let the nme get total water control. The Land route is a lower priority.

You could also play the Duo version, which has 2 'seas'. Most play the Rev versionm probably because they like the big central water, but if lost once, it's hard to reclaim water power (however possible)

And yes, i do not want to criticize the mapformat before it has been released, and offcourse will have other neat possibilities (but most of em won't make it in the first release if i was told correct). If it only sticks on bumpmapping and faster map compiling, i dunno. Let's keep our hopes up, and meet the mapformat with a positive additude.

Posted: 19 May 2006, 01:37
by mongus
maps could use similar system to mods, to make updates easier.


or... sure map management could use some improvement.. well map management is unexistant atm.