Page 3 of 3
Posted: 08 May 2006, 23:13
by NOiZE
smoth wrote:NOiZE wrote:we can't do that with the current map format.
'cause smoth has never any of them maps.
Look, I am not talking about something in the designated sky area... I am just saying bump it up to 12X12 with flatland along the edge of the map.
Then it will be used for farming... the idea is that this map is cramped...
Posted: 08 May 2006, 23:42
by Forboding Angel
NOiZE wrote:smoth wrote:NOiZE wrote:we can't do that with the current map format.
'cause smoth has never any of them maps.
Look, I am not talking about something in the designated sky area... I am just saying bump it up to 12X12 with flatland along the edge of the map.
Then it will be used for farming... the idea is that this map is cramped...
farming what? crappy wind? good luck.
Posted: 08 May 2006, 23:47
by krogothe
One or two to be honest.
Im granting you the award of krogs favourite mapper today, rejoice!
overkill and too few are bad ideas, and im not a fan of rush to the middle but ground control!
Posted: 08 May 2006, 23:48
by NOiZE
Forboding Angel wrote:NOiZE wrote:smoth wrote:
'cause smoth has never any of them maps.
Look, I am not talking about something in the designated sky area... I am just saying bump it up to 12X12 with flatland along the edge of the map.
Then it will be used for farming... the idea is that this map is cramped...
farming what? crappy wind? good luck.
solar farming any1?
Posted: 08 May 2006, 23:53
by Forboding Angel
bombers ftw?
Posted: 08 May 2006, 23:54
by NOiZE
Back on-topic now.
Posted: 08 May 2006, 23:55
by FizWizz
I liked layout 4 the best, although maybe you can do away with one of the ore spots on each hill. One and two are also decent.
Posted: 09 May 2006, 00:53
by Forboding Angel
http://download.yousendit.com/1B05CD3B65A1E4B8
This is the layout I suggest you use. 3 safe spots per player, then 2 more reasonable safe spots per player then 1 that will be hard to hold per player, and 4 contested spots. 2 in the middle and 2 on the outsides.
This for of layout encourages expansion and you will have good games with it.
yousendit.com link is the proper sized bmp so that you can use it directly.
Posted: 09 May 2006, 03:35
by Warlord Zsinj
I much prefer this design. It has a little less 'character' than the original one, but it looks a whole lot less like a cartoon, and more like a desert landscape.
I think the OTA metal layout was excellent, and shouldn't be tampered with. Because of the small nature of the map, and the position of the three players, it isn't simply a "rush to the middle", as with many middle-focused maps. If you rush to the middle, a guardian in any of the other two player's bases will chew you up. Indeed, the other two players generally can't attack each other if you take the middle, because they have to go through you first to get there!
... Oh, and the mesas looked bigger then the ones in OTA, so apologies there.
Posted: 09 May 2006, 06:15
by smoth
I like forbodings layout, it is just well done.
I also have not said it yet but the newer version is 200% better!
Posted: 09 May 2006, 08:08
by Forboding Angel
btw I forgot to mention, set the tag maxmetal in your smd to
maxmetal=1;
thjis will cause each spot to produce 2.0 per mex.
Posted: 09 May 2006, 12:14
by IceXuick
Forboding Angel wrote:btw I forgot to mention, set the tag maxmetal in your smd to
maxmetal=1;
thjis will cause each spot to produce 2.0 per mex.
thx for your input, but this i already have set in the smd.
I will release the map with OTA metal settings (Desert Triad OTA). If my info is correct, Warlord has the most expierence with this map, and his arguments always seem very well backed up.
BUT, if there is enough animo, i can always make a Desert Triad RM (remake) which has a different metal layout. Who's in favour?
Posted: 09 May 2006, 12:20
by NOiZE
I say only OTA layout
OTA size?
Posted: 09 May 2006, 14:24
by Pxtl
Isn't the OTA layout not really OTA since it's bigger? Personall, I'd just have the two - one that's smaller and OTA layout for the purists, and one that's larger and a more metallish layout for people who like large games. Make the bigger one have the more comicbookesque (it was more comic-book than cartoony) black-line striations and colours.
Posted: 11 May 2006, 17:33
by IceXuick
who's for Forbodings layout? Or maybe layout 1 or 2 that i made? Let me know, and i'll make it!
Posted: 11 May 2006, 23:52
by Dragon45
OTA layout. No question. Any concerns about 'middle playre becomes superman' simply do not exist on maps this small.
Posted: 12 May 2006, 03:51
by Neddie
Zoombie wrote:Now cell shaded TA units, with a deliberatly cartoony air would be a priceless change of pace.
Now if only we could have explosions that go "KLAFLOOY!" In big words on the map!
Stop giving away the elements of my upcoming mod! Just kidding.
Posted: 12 May 2006, 07:15
by mongus
i like layout 1. Maybe less metal.
Posted: 12 May 2006, 11:56
by SwiftSpear
Das Bruce wrote:
Anyway, whats wrong with improving it?
Then I come along and make you look stupid with mod hax.