Page 3 of 4
Posted: 13 Jul 2006, 18:00
by Snipawolf
hehe, cool, thanks for helping me, I will have him animated ASAP
Edit: I can't find any tuts for GIMP

Posted: 14 Jul 2006, 05:09
by Snipawolf
Damn GIMP
Any good tuts anyone, I could use one....
Posted: 14 Jul 2006, 05:31
by Argh
Posted: 14 Jul 2006, 06:32
by SwiftSpear
There's literally hundreds of tutes doing different things if you're willing to hunt through the gimp wiki. Once you learn the basics of gimp you can even use most PS tutorials because many of the tools are very similar.
Posted: 14 Jul 2006, 16:57
by Snipawolf
DAMN, forgot to check wiki, all I did was google, lmao
Edit: Man this is taking a while to find it, ah well, if I do i will be happy

Re: Spider, Mark II
Posted: 15 Jul 2006, 05:44
by Snipawolf
Argh wrote:
943 triangles.
This is my WIP rework of the spider walker Sheekel found. I'm going to use it to talk about how to uvmap your models efficiently. Many people seem to have found the tutorial I did for Lancer's Reactor to be a little hard to follow- and there are a lot've differences in terms of approach for Spring S3O that I should cover.
Oh and Argh
That Sure as hell ain't a spider ^^
Posted: 15 Jul 2006, 17:04
by j5mello
true but his sheep aren't exactly sheep either

Posted: 19 Jul 2006, 00:21
by emmanuel
some detail changing do what you loose the charm to initial pictur
1 your legs are loose the fitness pose half low
2 the shield on leg is same size than leg past the legs are in now they fusioning
in firstly you look a mecanical spider in second a mecanical robot
but you work fine for tecnic
Posted: 19 Jul 2006, 00:32
by Snipawolf
EhhGAds! It just hit me like a ton of bricks when looking at that, the angles for the camera are like 20 degrees too low on your model, o.0
Posted: 19 Jul 2006, 00:43
by emmanuel
hey in ten year the first speeder are in game ...sure
Posted: 19 Jul 2006, 13:42
by unpossible
Argh wrote:..At this point, I'm about ready to shrink the texture to the final size- from 1024/1024 to 256/256.
to clarify - does the UVmapping process automatically keep all of the poly coordinates correct on the newly resized image?
edit: also, can i do the remirror maneuver in Wings or should i just add in the mirrored parts in Upspring?
Posted: 20 Jul 2006, 05:00
by Das Bruce
unpossible wrote:Argh wrote:..At this point, I'm about ready to shrink the texture to the final size- from 1024/1024 to 256/256.
to clarify - does the UVmapping process automatically keep all of the poly coordinates correct on the newly resized image?
edit: also, can i do the remirror maneuver in Wings or should i just add in the mirrored parts in Upspring?
Its a vector, it will scale fine.
Posted: 21 Aug 2006, 06:35
by mualjtaulur
Oh noes! What happen?
Posted: 21 Aug 2006, 07:19
by Argh
People weren't nice to me.
Posted: 21 Aug 2006, 10:53
by SwiftSpear
Oh, everyone who legitimately wants help doesn't deserve it now because a few members who never asked for help don't want to listen to you. This is extremely immature. Imagine where you would be today if you teachers stormed off and refused to teach you because of that lazy kid in class who now digs ditches for a living.
Posted: 21 Aug 2006, 11:54
by unpossible
it's almost as if a class system has been introduced without anyone except the upper class (long time modders/mappers) knowing about it

Posted: 21 Aug 2006, 12:44
by FLOZi
Er, I was on your side before, Argh. But this is just juvenile.

Posted: 21 Aug 2006, 13:24
by Snipawolf
Argh, don't target the nubs (like me, or maybe even less experienced people)

Posted: 21 Aug 2006, 17:32
by ApathyZer0
This is the most dissapointing development since I've started learning the process of unit making. With Smoth gone and now Argh withdrawing some of the most usefull information and even worse, possibly himself, I don't see where people will be able learn the things needed to help contribute content.
I don't understand the communities need to chase out the people who have the knowledge and skills to help develop the creative side of spring's community. If this trend continues it will strangle out any newcomers from learning the things to create content for spring. This is very sad. I don't know if I'll be able to continue my research with the lack of resources for development. After 2 months of work I may have to quit because people can't be civil to one another?!
I have high hopes for spring but if the community is going to continue down such a self destructive path it's going to hinder the process.
I'm not trying to flame anyone I'm just really frustrated with the state of things. Just needed to say this.
Posted: 21 Aug 2006, 17:35
by NOiZE
Kinda childless Argh... I thought you were a good person...
Owh well Good luck on nanoblobs then or something.