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Posted: 20 Mar 2006, 18:47
by SinbadEV
wait a minute... I think the pair is backwards for "crossing eyes" they are arranged for "splitting eyes"

Code: Select all

(o )( o) not ( o)(o )
i can't do splitting eyes so I had to reverse the images (right side on left side and left on right) in order to make it work... it was "3D" but the spike went "in" instead of "out"

Posted: 20 Mar 2006, 19:37
by Weaver
SinbadEV wrote:it was "3D" but the spike went "in" instead of "out"
Before you switched them or after?

Posted: 20 Mar 2006, 22:15
by LathanStanley
you cross your eyes, not spread...

you have 2 images, A - B

you gotta make the 2 images OVERLAP on top of eachother to make a 3rd in the middle... then focus on the 3rd WHILE your eyes are crossed, and well.. its perfectly 3D....


there isn't much "DEPTH" on the model.... but its in 3d :wink:

maybe I'll have to do a model with more depth one of these days... :P

Posted: 20 Mar 2006, 22:51
by SinbadEV
I will make picture for you...
Image

I'm not sure why I can't do the unfocussed thing anymore... I used to be able to...

PS: I just read Lathan's post and I'm confused... I am positive that your images don't work with the "crosseyed" viewing method... but I have seen 3D images (even the Magic Eye Kind) backwards before (every once in a while and I can usually correct it) so it might just be that my brain doesn't work like other peoples...

Posted: 20 Mar 2006, 23:12
by Maelstrom
I think sinbad's right, flipping it DID help alot. It looks great when it works.

Posted: 20 Mar 2006, 23:25
by LathanStanley
all you guys's eyes are just messed up...

:P

Posted: 20 Mar 2006, 23:31
by SinbadEV
Weaver wrote:
SinbadEV wrote:it was "3D" but the spike went "in" instead of "out"
Before you switched them or after?
just to be perfectly clear, Before I switched them... after switching them it looks teh awsomes.

Posted: 21 Mar 2006, 00:05
by Weaver
Sindbad is right it is loads better swapped!

Image

Posted: 21 Mar 2006, 00:36
by LathanStanley
hmmmph, well I'll be dammed...

guess I flunked my first stereoscopic image... :P

anyhoo... the first one is done..

Image

Posted: 21 Mar 2006, 00:39
by Masse
its the prettiest thing i ever seen :shock:
u should try doing warhammer 40k units too :wink: there's a mod that needs em

Posted: 21 Mar 2006, 00:47
by hrmph
Most badass feature ever created. Quite amazing!!!

Posted: 21 Mar 2006, 00:52
by LathanStanley
just for fun....

Yep I reversed em too.....

Image

Posted: 21 Mar 2006, 05:52
by Maelstrom
That second one really is teh awsomness.

Posted: 22 Mar 2006, 23:54
by Dragon45
Pro mate... we need more detail like that :D

Posted: 23 Mar 2006, 02:12
by Argh
Nice stuff there :-) Couple of points, in terms of speeding up making things like this, and saving texture space:

1. Things like the "teeth" should be made once, then multiplied/moved/resized across the object once you've uvmapped them. While it seems "better" to make each one unique through the texture as well as the geometry, 99.9% of the time, it's a waste of texture space, because players aren't going to view it closely enough for it to matter. That way, you're only using a small amount of texture space for these repeated objects, and since you already have the UVs set up, you can distort the verts a bit, giving each one a unique look, without using more texture space.

2. The same goes for any shapes that are repeated. in this case, due to the nature of the object, you probably could halve the total size of the texture by doing the outer edges of the spire in the same way- after all, they're really just the same shape, repeated. The overall shape of each section is repeated, of course, but they're really the same shape, with minor changes that could just as easily be done after uvmapping.

All of that said, this is a really pretty Feature, and I really like how it came out. If you use 1% reflectivity, you can make the bits that need to be shiny shiny, and use of welding during the final step will make it really come together with a nice organic look.

Posted: 23 Mar 2006, 04:37
by SwiftSpear
Probably the nicest texture job I've seen in spring so far. Teach me plz :P

Posted: 23 Mar 2006, 13:23
by Masse
get babies with me ? plz ?

Posted: 23 Mar 2006, 17:42
by LathanStanley
Argh wrote:Nice stuff there :-) Couple of points, in terms of speeding up making things like this, and saving texture space:

1. Things like the "teeth" should be made once, then

[...]

the final step will make it really come together with a nice organic look.
Yeah I understand how to do all that... I dunno, I'm an artist, not an optiomizer.... I SHOULD do both, but sometimes I like to get carried away... I'll see what I can do about making the rest of other models more, "resource friendly"...

and to teach all of ya'll, its not that hard.... get deep paint 3d and play with it.. ;-)

Posted: 25 Mar 2006, 18:46
by Ajxl
Yeah, you are right man! :(

Posted: 26 Mar 2006, 14:32
by LathanStanley
just another update... #2 done... :wink:

Image

Image