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Posted: 26 Feb 2006, 15:53
by Otherside
those r some sweet models cant wait for the full release :D
Posted: 26 Feb 2006, 20:02
by Argh

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Posted: 26 Feb 2006, 20:10
by Dragon45
I dont think they're bad... they're just not the same cheesy sci-fi "Alice In Wunderland" style as the Spire Rook...
Posted: 26 Feb 2006, 22:01
by Zenka
Well, they do give the 'blob' feeling.
This is obious, and should be considered when giving a comment on them.
presonally, I admire your work. Keep it up!
Can't wait 'till next version ^.^
Posted: 26 Feb 2006, 23:14
by Argh
We're guilty of mixing and matching things all over the place for this mod. Remember, this is kind've a warmup project, so I'm learning how to get the most out've Spring as I go here.
One of the next units up is going to look kind've like an Incan temple, and then we have the Lord, which is... special. I'm still working on his basic design, trying to come up with something that won't give my animator fits but will still get things across.
One thing we've already discovered is that S3O and a few basic tricks can give us customized weapon effects very easily. If only certain things were fixed, like the FALL event, we'd be able to do things like have "sparks" fly off of units when they took damage, and other fake-particle effects.
Posted: 26 Feb 2006, 23:44
by Targon
the cone reminds me of those flying pyramid things from the anamatrix, hovering over the battlefield ignoring the fight below
Posted: 27 Feb 2006, 00:40
by Argh
I'll be getting a "group shot" together, so that people can get a sense of scale... as soon as I've heard back from one of the other core team-members about some refinements on a couple of the animations. The Spire Rook is fairly... large...
Posted: 01 Mar 2006, 06:02
by Argh

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Posted: 02 Mar 2006, 00:26
by raikitsune
Personally i love it the eclectic mis of units is pretty cool in my opinion and if this is a warmup project then O_O crikey i cant wait for the proper project.
Posted: 02 Mar 2006, 13:40
by Argh
Posted: 02 Mar 2006, 15:05
by Lord JoNil
Nice, this is just getting better and better.

Posted: 02 Mar 2006, 16:17
by Zenka
Look at me, I'm slow, strong and have a HUGE cannon.
Me like ^.^
And can you make a better missle model? the currnet one flying from the archer is.... square...
Posted: 02 Mar 2006, 16:51
by FizWizz
The current archer missile is 'stock.' a new missile would definitely be cool (Argh check your PMs)
Posted: 02 Mar 2006, 23:31
by Argh
Fiz, are they S3Os? I'm interested in new missiles, but I really prefer very strongly that they're all S3O.
Posted: 03 Mar 2006, 08:41
by Argh
The basic Sheep. A Das Bruce design, with a little help from me. To the charge of posing an unfinished unit for the purpose of making cute screenshot, I plea "guilty", but it's really boring in its default pose

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Posted: 03 Mar 2006, 16:43
by FizWizz
Argh wrote:Fiz, are they S3Os? I'm interested in new missiles, but I really prefer very strongly that they're all S3O.
I wouldn't make them any other way

Posted: 03 Mar 2006, 17:32
by Min3mat
the other are cool
but i want the sheep to be fluffy! not a scorpion lol! XD oh well this is going to be hilarious fun when its out :)
Posted: 03 Mar 2006, 17:34
by Guessmyname
Yeah, the sheep should have 4 legs
Posted: 03 Mar 2006, 19:32
by SinbadEV
could you make them fluffy by making them always be smoking?
Posted: 03 Mar 2006, 19:34
by .funkymp
SinbadEV wrote:could you make them fluffy by making them always be smoking?
that would be awesome to see