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Re: What exactly do current game developers want?

Posted: 22 Sep 2017, 20:17
by gajop
Kloot wrote:
I didn't write that to ask users for a wish list.
I want
Changed your mind already?
No, I forgot how this thread started.

Kloot wrote:Hard (to split them up) and very hard.
OK, would it then be easy to tell:
- free/max GPU memory (output of GetAvailableVideoRAM ?)
- free/max RAM

Kloot wrote:Not possible because things require different amounts of memory on different platforms.
Ah that explains why my machine was using considerably more memory than GoogleFrog's under similar conditions.

Re: What exactly do current game developers want?

Posted: 04 Oct 2017, 17:01
by gajop
Since my above request resulted in early gifts in shape of commits (thanks kloot), my next thing on the wishlist would be to have decals4gl finished/enabled so I can create a decal editor in SB.