MidKnight wrote:If you care so much about people having a buggy experience, go fix bugs.
I did. So did others too.
But after a while you realize that Forboding Angel lacks understanding to most issues and worse, is introducing new problems faster than they can be fixed.
PicassoCT wrote:But you know for someone raging - knorke comes up with quite a lot of evidence.
Just dont understand why he is spending so much time on evo.
I spent time to various projects. There is several people in spring who do the same.
And at steam release
almost everyone spent time on evolution rts. Even if was just players trying to help in lobby chat, in one way or another many people were involved. What was their motivation? Afterall, it was not their game. My thinking is that everybody wants to see "spring do well", a spring game doing well on steam would have been part of that.
AF wrote:Knorke wrote:I found something and was not satisfied it met the standards of a AAA game. Here is a long list of vaguely described things written in lengthy prose I think need addressing
MTR
That is not at all what I wrote. It has also nothing to do with expecting AAA quality.
It is interessting that you post "MTR" - because that does not exist anymore.
MTR=monthly topic rotation = topics that get discussed forever but nothing gets done.
Some years ago if someone said
"spring needs an ingame tutorial!" or
"There should be a proper manual!" then it would pretty much remain a pipe dream. Either there was technical shortcomings or there was nobody who wanted/could do it.
That is different now: If you look at old MTR topics today then you notice somebody is actually working on it or knows an realistic way how do to it. But most likely it
has been done already: Ideas that some years ago could only be dreamed off are today routinely implented.
So to get back to topic:
EVERYBODY failed.
I can not exclude myself.
Of course in the end it was one person would judged the game okay for release and pushed the button.
BUT: Anybody could see what state the game was, that there was no singleplayer, no tutorials, no througly-tested lobby or anything. We all knew how important these things are and what happens if they are missing.
That is something anyone could have noticed.
Developer people could have noticed dozen of more issues.
What other outcome could there possibly have been?
We have all seen before how irrational FA reacts to even small problems:
How could he possible be able to lead such release?
If somebody really thought that this project had any chance of sucess then they were informed or in denial or naive.
We have all seen evolution rts fail before (on desura) with the same issues as now on steam. At some point someone, the community,
you, should have stepped in and talked him down.
More than technical problems it was human/social failure.
A while ago in forum was said:
-- "People forgot that, if evo is on steam, EVERYONE is on steam." --
...
Does this still hold true?
Or does it only apply if the game had done well but not if it does bad?
Does it matter when FA now blames spring/others for his game problems?
Does it matter when there is a "developer" blaming this & that, saying that something is impossible, or how other projects would have done worse?
Is it positive to the idea of open source that you tell customers "Well, go fix it yourself then"?
I think explaining all this away as "the GPL permits it" does not cut it, it seems wrong.
Is the only thing to be said really that it is not illegal?
Closing eyes like that is part of what caused the problems in first place.
After the initial first-aid, should "spring" just silently ignore the desaster, as is currently happening?
It is easy and oh-so-trolololzy to brush all that off as drama and butthurt but eventually just "go fix the bugs" misses the point.