Posted: 20 Dec 2005, 01:07
I find most of those AIs absolutely wrong, it is plain obvious cheating, a type of which we cannot restrict.
I could get my metal class to tell me where to put mexes in a way that it will give me the 100% best spots, giving me a definite metal advantage on maps where the metal map is "cloudy". Then i could move on and let it do all my micro as i say, giving me a huge advantage in any game where the speed is over 0.1...
Are you guys serious? It is blatant, obvious cheating, not to consider the pointlessness of letting the AI play the game for you, especially when the AI can do some things A LOT better than humans.
I would be fine with it if it could be disabled server-side, but coding those group AIs (provided you are a decent programmer) will simply screw it for puritan players. I am already unhappy enough with having players not knowing about the metal maker AI and wasting millions of energy units over a game while other players do know about it and use it. Now imagine you can have all those fancy AIs that lets you concentrate on specific things while doing the background work, which will probably be updated often so whoever knows about them and has the latest version gets an advantage, wow that├óÔé¼Ôäós fun isn├óÔé¼Ôäót it? It├óÔé¼Ôäós like playing chess with a chessmaster 10k advisor helping you: Its nothing a player couldn├óÔé¼Ôäót do himself but somehow whoever uses it wins a lot more often.
If i see those AIs implemented in large scale/numbers without server side control ill stop playing spring, they simply defeat the point of the game, which is managing your time well between economy and fighting.
The problem is not with the pros not liking it on, the problem lies with all the noobs who cant play turning them all on and beating the pros because all their economy was sorted for them and they knew a tiny bit about microing attack forces... You guys might think the AI is crap compared to a human but in some aspects (especially economy), AIs can take "perfect" decisions, such as picking a mex spot in cloudy metal maps like small divide or telling you the right time to build a certain building based on your income....
AF, please don├óÔé¼Ôäót code that, it really spoils it for those who play a lot and actually have enough brain cells to manage their forces properly...
I could get my metal class to tell me where to put mexes in a way that it will give me the 100% best spots, giving me a definite metal advantage on maps where the metal map is "cloudy". Then i could move on and let it do all my micro as i say, giving me a huge advantage in any game where the speed is over 0.1...
Are you guys serious? It is blatant, obvious cheating, not to consider the pointlessness of letting the AI play the game for you, especially when the AI can do some things A LOT better than humans.
I would be fine with it if it could be disabled server-side, but coding those group AIs (provided you are a decent programmer) will simply screw it for puritan players. I am already unhappy enough with having players not knowing about the metal maker AI and wasting millions of energy units over a game while other players do know about it and use it. Now imagine you can have all those fancy AIs that lets you concentrate on specific things while doing the background work, which will probably be updated often so whoever knows about them and has the latest version gets an advantage, wow that├óÔé¼Ôäós fun isn├óÔé¼Ôäót it? It├óÔé¼Ôäós like playing chess with a chessmaster 10k advisor helping you: Its nothing a player couldn├óÔé¼Ôäót do himself but somehow whoever uses it wins a lot more often.
If i see those AIs implemented in large scale/numbers without server side control ill stop playing spring, they simply defeat the point of the game, which is managing your time well between economy and fighting.
The problem is not with the pros not liking it on, the problem lies with all the noobs who cant play turning them all on and beating the pros because all their economy was sorted for them and they knew a tiny bit about microing attack forces... You guys might think the AI is crap compared to a human but in some aspects (especially economy), AIs can take "perfect" decisions, such as picking a mex spot in cloudy metal maps like small divide or telling you the right time to build a certain building based on your income....
AF, please don├óÔé¼Ôäót code that, it really spoils it for those who play a lot and actually have enough brain cells to manage their forces properly...