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Re: Aircraft landed and shooting

Posted: 15 Feb 2014, 14:02
by FLOZi
The button will toggle 'activation' and ergo radar / jamming without additional scripting iirc.

Re: Aircraft landed and shooting

Posted: 15 Feb 2014, 15:32
by knorke
Forboding Angel wrote:It should be unnecessary to say all of this, but as I said, knorke is anal for minutia.
You said: "it doesn't actually do anything."
It turns on/off at least: radar, jammer, resource generation (makesMetal)
Maybe more, but it was your silly claim and eventually gets tiring to correct them all the time just so that maybe some other poor peopleperson does not get confused.

Since you mentioned anal, stop being a kackeldackel.
Kackeldackel shits on the carpet!
Fat peopleperson step into the shit! Sticky shit! Quick, someone grab a shovel before shit is spread everywhere! Aaaah we can not shovel fast enough kackdackel's output is too high aaaarrgh. :shock: :shock: :shock:

Re: Aircraft landed and shooting

Posted: 15 Feb 2014, 20:56
by smoth
wtf is Kackeldackel, i loled hard!

Re: Aircraft landed and shooting

Posted: 15 Feb 2014, 23:33
by Silentwings
Is there a projectile version?

Re: Aircraft landed and shooting

Posted: 15 Feb 2014, 23:34
by Forboding Angel
knorke wrote:
Forboding Angel wrote:IIRC, onoffable simply adds a button to the menu but doesn't actually do anything.
wrong
I like how your post set the record straight. Thanks for that. Nothing is more descriptive than a 1 word post.

@flozi, good to know. The wiki description for it used to be "Adds a button to the orders menu". That was pre-flozi cleanup of course.