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Re: Random WIP 2014+

Posted: 16 Jan 2014, 08:58
by Beherith
I have noticed that s44 models seem to have very 'flat' shading, they look like they have low dynamic range. I hardly see any specular highlights or heavily occluded areas. Do you use normal maps in s44?

Re: Random WIP 2014+

Posted: 16 Jan 2014, 09:21
by yuritch
This model has no normal map. Some other models (tanks) do have them.

Re: Random WIP 2014+

Posted: 16 Jan 2014, 16:29
by jK
Problem isn't missing normlmap, it's the missing tex2.
Metal reflects light and that is totally missing w/o tex2.

Re: Random WIP 2014+

Posted: 24 Jan 2014, 14:16
by Forboding Angel
Replacement for the "Kite" Lightning hovertank model:

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Re: Random WIP 2014+

Posted: 26 Jan 2014, 23:33
by PicassoCT
Nothing says you are fucked, like a mini-big-bang in your base..

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Yeah, still needs some stars and galaxys.. is WIP

Re: Random WIP 2014+

Posted: 28 Jan 2014, 19:47
by FLOZi
Looks awesome Pica, and (naturally) totally insane. 8)

Turns out Spiked's dropship model has kinda over large feet for the doors

Solution: overly-intricate unfolding anim to get them out without clipping.

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Re: Random WIP 2014+

Posted: 29 Jan 2014, 11:41
by Forboding Angel
3 more down :-)

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Re: Random WIP 2014+

Posted: 02 Feb 2014, 00:54
by PicassoCT
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I wish the whole thing was smother to make..
every grander ceg takes forever..


especially the timing..

Re: Random WIP 2014+

Posted: 02 Feb 2014, 02:44
by smoth
anything worth doing man!

Re: Random WIP 2014+

Posted: 02 Feb 2014, 12:49
by KingRaptor
So after two days of playing with my new Wacom tablet, I finally have something I'm not totally embarrassed to show off. (It's a character sprite for my SECRET PROJECT)

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Plan to give her braids eventually, but I don't feel like investing the effort right now.

Re: Random WIP 2014+

Posted: 07 Feb 2014, 21:17
by LordMuffe
@PicassoCT: Looks amazing, as usual. And I cant help but fearfully wonder what kind of unit(?) it might be... as usual ;)



Also, some wip from me. Just an frigate design that haunted me for the last few weeks.

http://www.bilder-hochladen.net/files/b ... o-84d9.jpg
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Re: Random WIP 2014+

Posted: 08 Feb 2014, 17:22
by Beherith
That frigate looks pretty damned cool!

Here is an 8v8 16*16 map WIP shot:

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Re: Random WIP 2014+

Posted: 08 Feb 2014, 18:48
by FLOZi
Jumbo Seths Ravine!

Re: Random WIP 2014+

Posted: 08 Feb 2014, 20:12
by yuritch
Yet another S44 unit gets a texture:

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Re: Random WIP 2014+

Posted: 09 Feb 2014, 23:09
by FLOZi
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click to embiggen 8)

jK's new LUPS effects for Avenger dropship, and galvanized metal detail shader.

Re: Random WIP 2014+

Posted: 09 Feb 2014, 23:53
by Beherith
Mmm detail shader, tell me more :)

I would especially like to know if you are using a second set of UVs for it or if youre just wrapping a texture on it.

Re: Random WIP 2014+

Posted: 10 Feb 2014, 01:19
by scifi
Yes tell me more about that shader!

Re: Random WIP 2014+

Posted: 10 Feb 2014, 10:26
by Forboding Angel
New aircraft models. Post about them is here if you feel like reading: https://plus.google.com/b/1122284384861 ... uhLGf7iTA3

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Re: Random WIP 2014+

Posted: 10 Feb 2014, 16:41
by jK
Beherith wrote:Mmm detail shader, tell me more :)

I would especially like to know if you are using a second set of UVs for it or if youre just wrapping a texture on it.
it's a detalmap shader, so no additional uv map. It's just the stock renderer with ~4 additional lines that splat the detailmap across the texture (in 2 different resolutions to reduce repetition). It mixes it minor into the diffuse color and heavily into the specular reflection term.

Re: Random WIP 2014+

Posted: 10 Feb 2014, 16:42
by jK
Beherith wrote:That frigate looks pretty damned cool!

Here is an 8v8 16*16 map WIP shot:

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looks to me like a 4 ffa and damn like it :)