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				Re: BA:R Arm models
				Posted: 21 Jun 2013, 20:37
				by jamerlan
				yuritch wrote:KKnD 1 units looked like plastic toys. If that's serious style, then what the childish one would be?
Just compare KKND 1 and KKND 2 units
 
			
					
				Re: BA:R Arm models
				Posted: 21 Jun 2013, 20:43
				by gajop
				Yep, KKND units looked like toys, and tbh I've noticed something similar too with that bomber screenshot, but I think that's because of the blur, no idea how it actually looks in game.
I really like the current art though, not sure if making it more grim/dark would be an advantage.
			 
			
					
				Re: BA:R Arm models
				Posted: 21 Jun 2013, 23:07
				by PicassoCT
				At the underground lair where i work, we handle doomsday lasers and oversized plasma cannons on a daily basis. I can tell- those are absolutly realistic. Naysayers propably never tried for world dominance!
			 
			
					
				Re: BA:R Arm models
				Posted: 22 Jun 2013, 02:43
				by luckywaldo7
				jamerlan wrote:Some people complaining that models looks "childish". I worry about that. KKND 1 was a GREAT game with serious style and it had a good success. KKND 2 had a childish style and it was a big fail :-D
1:
 
2:
 
...
Sorry, 
what?
 
			
					
				Re: BA:R Arm models
				Posted: 22 Jun 2013, 09:54
				by PicassoCT
				You dont get it- the release time was once in teenager-times and once in young adulthood. And all off the sudden -everything changed- just he stayed the same.
			 
			
					
				Re: BA:R Arm models
				Posted: 22 Jun 2013, 20:00
				by hoijui
				jamerlan wrote:I know it sounds stupid.. but what could I say else?
.. just quoted this for its pure awesomeness!
i though i was the king of self-dehuman-ilizization!

C&C - Red Alert 2
the most childish, and the one i played the most, by far.
and cause what picasso says makes sense (childhood vs teenage), just put fapping commander; problem solved.
 
			
					
				Re: BA:R Arm models
				Posted: 22 Jun 2013, 20:27
				by jamerlan
				ok ok :-D Now I see that I was wrong. Everything was looking childish :-D
Let's close this offtopic (about childish look). I am not worring about that anymore.
Good job with BAR!
			 
			
					
				Re: BA:R Arm models
				Posted: 22 Jun 2013, 22:42
				by Rumpelstiltskin
				These models are similar in style to the Supcom ones.
			 
			
					
				Re: BA:R Arm models
				Posted: 23 Jun 2013, 07:27
				by REVENGE
				The ship proportions are a bit off, turrets are comically large compared to the ship body.
			 
			
					
				Re: BA:R Arm models
				Posted: 23 Jun 2013, 10:54
				by PicassoCT
				If you go for realism in a rts- rest assured in the normal view on these ships, the canon will be very small.. as will be the ship...
			 
			
					
				Re: BA:R Arm models
				Posted: 23 Jun 2013, 17:30
				by Rumpelstiltskin
				It is not like BA is slowly loosing players cause the models look old...
It is not why i Stopped playing..
If I recall correctly people stopped playing cause of changes to pathing(more veteran players), cause of lua scripts that were not controlled by BA but by individuals where the ones who had the right lua had a huge advantage and the fact there is no installer or website to quickly get the game and start playing it and cause of the annoying keybinding system that was left to text file editing.
			 
			
					
				Re: BA:R Arm models
				Posted: 01 Jul 2013, 17:14
				by FireStorm_
				Conqueror (
click to view in 3D)
 
(Wanted to show stuff, but even more so I wanted to test this. 

 )
 
			 
			
					
				Re: BA:R Arm models
				Posted: 01 Jul 2013, 17:25
				by smoth
				Rumpelstiltskin wrote:It is not like BA is slowly loosing players cause the models look old...
It is not why i Stopped playing..
Your point is? So they should just stop doing the art improvement? What the hell.
 
			
					
				Re: BA:R Arm models
				Posted: 01 Jul 2013, 23:27
				by scifi
				I sort of agree with Basic.
But still...
The real advantage of having new graphics its the fact BA is having a new launch a new name, i doubt you could do the same with a balance rework. 
With that said, normaly people dont come back to a game just because of shiny new graphics if the reasons for leaving havent been adressed. But this is Spring i bet a lot of people will come back to check how BAR is doing. Its all about the social experience, a couple people get back talk with theyr old friends and maybe some will stay and play for a given amount of time. 
 
So baby im all good with graphical remakes or updates.
 
			
					
				Re: BA:R Arm models
				Posted: 01 Jul 2013, 23:49
				by Silentwings
				There is also that people enjoy making models :)
			 
			
					
				Re: BA:R Arm models
				Posted: 02 Jul 2013, 04:46
				by smoth
				scifi wrote:With that said, normaly people dont come back to a game just because of shiny new graphics if the reasons for leaving havent been adressed. But this is Spring i bet a lot of people will come back to check how BAR is doing. Its all about the social experience, a couple people get back talk with theyr old friends and maybe some will stay and play for a given amount of time. 

 
http://www.youtube.com/watch?v=Shwd0jkvfc0
and all the lovely gl doom ports 

 disagree. So much time spend in college lans playing gl doom
 
			
					
				Re: BA:R Arm models
				Posted: 03 Jul 2013, 21:19
				by Mr. Bob
				This all looks pretty fucking great.
			 
			
					
				Re: BA:R Arm models
				Posted: 04 Jul 2013, 11:05
				by FireStorm_
				Thanks Mr. Bob. 

  I'm close to having another batch of units ready for putting in-game. 
(And not to go off-topic bob, but I was wondering, is that ET-colony still yielding any pretty pictures?)
 
			
					
				Re: BA:R Arm models
				Posted: 04 Jul 2013, 15:41
				by Mr. Bob
				Sure, check Random WIP 2013+.
			 
			
					
				Re: BA:R Arm models
				Posted: 13 Nov 2013, 11:19
				by Beherith
				Arm rezzer
 
Rocko:
 
Peewee:
 
T1 artillery
