Page 3 of 3

Re: Default Gui Endgame Screen

Posted: 13 Mar 2013, 23:27
by Jools
It would be really nice to put an extra tab there where you can add custom data. Such as who killed whose units. That would have to be in array form, so it would be hard to make that generic.

Re: Default Gui Endgame Screen

Posted: 13 Mar 2013, 23:40
by Funkencool
Jools wrote:It would be really nice to put an extra tab there where you can add custom data. Such as who killed whose units. That would have to be in array form, so it would be hard to make that generic.

Code: Select all

local customStats = {
-- {external_dataArray, "button label"},
}
[[ I organize the engine stats in this widget but custom will have to be handled by themselves
   Probably in a dataArray = {player1_array = {data1,data2}, player2_array = {data1,data2}}]]
is what I have in my code with the key point being..

Code: Select all

 dataArray = {player1_array = {data1,data2}, player2_array = {data1,data2}}
If custom arrays follow that structure they would be cake to implement.

Re: Default Gui Endgame Screen

Posted: 17 Mar 2013, 00:22
by Forboding Angel
God this pwns my balls so hard.