Re: Com Counter Display
Posted: 01 Feb 2013, 15:04
Updated to BD's version on the Widget Database, thanks again BD!
Open Source Realtime Strategy Game Engine
https://springrts.com/phpbb/
My opinion is that if you can see wrecks anywhere on the map then it's no biggie knowing whose units they were created from. Personally, if it was my say, I'd disable wrecks showing when not in LOS anyway.klapmongool wrote:This widget does idd seem to have some cheating sideeffects. Now that it works properly we should ask BA devs to adjust BA to make sure this widget doesnt work like it does now.. :)
IIRC that should be a setting, I remember a while back where walls showed up in LOS after being built because of some "optimization" or "somthing" and I cannot remember if that was even fixed but it is a good question. I'd say lua it but I don't think that is the right solution.Jazcash wrote:My opinion is that if you can see wrecks anywhere on the map then it's no biggie knowing whose units they were created from. Personally, if it was my say, I'd disable wrecks showing when not in LOS anyway
It is! It is Lua though, and it's a hacky sort of work around. Not sure how it works but it's definitely not a good solution.smoth wrote:IIRC that should be a setting, I remember a while back where walls showed up in LOS after being built because of some "optimization" or "somthing" and I cannot remember if that was even fixed but it is a good question. I'd say lua it but I don't think that is the right solution.Jazcash wrote:My opinion is that if you can see wrecks anywhere on the map then it's no biggie knowing whose units they were created from. Personally, if it was my say, I'd disable wrecks showing when not in LOS anyway
Thus I think that BA should be adjusted so that info isn't given away anymore.Jazcash wrote:My opinion is that if you can see wrecks anywhere on the map then it's no biggie knowing whose units they were created from. Personally, if it was my say, I'd disable wrecks showing when not in LOS anyway.klapmongool wrote:This widget does idd seem to have some cheating sideeffects. Now that it works properly we should ask BA devs to adjust BA to make sure this widget doesnt work like it does now.. :)
But anywho, it doesn't have any "cheating side-effects". If it's exposing what the game is freely giving away via Lua then it's simply utilising the valid outputs, it's not doing anything naughty.
Besides, other people have widgets that do the same thing. Like I said before if there's a cheating widget out there, it's better that everybody has it rather than just a select few, otherwise it is unfair.
I agree, unfortunately, Beherith disagreesklapmongool wrote:Thus I think that BA should be adjusted so that info isn't given away anymore.Jazcash wrote:My opinion is that if you can see wrecks anywhere on the map then it's no biggie knowing whose units they were created from. Personally, if it was my say, I'd disable wrecks showing when not in LOS anyway.klapmongool wrote:This widget does idd seem to have some cheating sideeffects. Now that it works properly we should ask BA devs to adjust BA to make sure this widget doesnt work like it does now.. :)
But anywho, it doesn't have any "cheating side-effects". If it's exposing what the game is freely giving away via Lua then it's simply utilising the valid outputs, it's not doing anything naughty.
Besides, other people have widgets that do the same thing. Like I said before if there's a cheating widget out there, it's better that everybody has it rather than just a select few, otherwise it is unfair.
Do you know if its possible to implement this without engine changes?It should not be possible to reliable tell the amount of enemy coms ingame at any time...
Great, thank you!BrainDamage wrote:oh, I already fixed that a while ago, but forgot to publish ( link contains several other fixes ):
http://springrts.com/phpbb/download/fil ... ew&id=7888
No. It frequently miscounts.1. those who have it know how many coms the enemy has left: this unbalances the game in favour of those who have it
This has already happened....or, the widget be integrated into BA
Wouldn't be a fix, because anyone can still write another widget to gain the same info.the fix, imho, is: either the widget does not give any info regarding enemy coms
Ctrl+f11 and middle click drag I expect, that's usually how to move widgets.PS: how do you move the dam counter from center of screen?