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Re: Com Counter Display

Posted: 01 Feb 2013, 15:04
by Jazcash
Updated to BD's version on the Widget Database, thanks again BD!

Re: Com Counter Display

Posted: 01 Feb 2013, 15:36
by klapmongool
This widget does idd seem to have some cheating sideeffects. Now that it works properly we should ask BA devs to adjust BA to make sure this widget doesnt work like it does now.. :)

Re: Com Counter Display

Posted: 01 Feb 2013, 16:13
by Jazcash
klapmongool wrote:This widget does idd seem to have some cheating sideeffects. Now that it works properly we should ask BA devs to adjust BA to make sure this widget doesnt work like it does now.. :)
My opinion is that if you can see wrecks anywhere on the map then it's no biggie knowing whose units they were created from. Personally, if it was my say, I'd disable wrecks showing when not in LOS anyway.

But anywho, it doesn't have any "cheating side-effects". If it's exposing what the game is freely giving away via Lua then it's simply utilising the valid outputs, it's not doing anything naughty.

Besides, other people have widgets that do the same thing. Like I said before if there's a cheating widget out there, it's better that everybody has it rather than just a select few, otherwise it is unfair.

Re: Com Counter Display

Posted: 01 Feb 2013, 16:37
by smoth
Jazcash wrote:My opinion is that if you can see wrecks anywhere on the map then it's no biggie knowing whose units they were created from. Personally, if it was my say, I'd disable wrecks showing when not in LOS anyway
IIRC that should be a setting, I remember a while back where walls showed up in LOS after being built because of some "optimization" or "somthing" and I cannot remember if that was even fixed but it is a good question. I'd say lua it but I don't think that is the right solution.

Re: Com Counter Display

Posted: 01 Feb 2013, 16:41
by Jazcash
smoth wrote:
Jazcash wrote:My opinion is that if you can see wrecks anywhere on the map then it's no biggie knowing whose units they were created from. Personally, if it was my say, I'd disable wrecks showing when not in LOS anyway
IIRC that should be a setting, I remember a while back where walls showed up in LOS after being built because of some "optimization" or "somthing" and I cannot remember if that was even fixed but it is a good question. I'd say lua it but I don't think that is the right solution.
It is! It is Lua though, and it's a hacky sort of work around. Not sure how it works but it's definitely not a good solution.

Re: Com Counter Display

Posted: 01 Feb 2013, 16:42
by smoth
If it is manually setting the LOS setting of the feature, that is the solution I was saying is no good. if it is a configuration setting, then there should be a mod option for that.

Re: Com Counter Display

Posted: 01 Feb 2013, 16:49
by knorke

Re: Com Counter Display

Posted: 01 Feb 2013, 18:31
by klapmongool
Jazcash wrote:
klapmongool wrote:This widget does idd seem to have some cheating sideeffects. Now that it works properly we should ask BA devs to adjust BA to make sure this widget doesnt work like it does now.. :)
My opinion is that if you can see wrecks anywhere on the map then it's no biggie knowing whose units they were created from. Personally, if it was my say, I'd disable wrecks showing when not in LOS anyway.

But anywho, it doesn't have any "cheating side-effects". If it's exposing what the game is freely giving away via Lua then it's simply utilising the valid outputs, it's not doing anything naughty.

Besides, other people have widgets that do the same thing. Like I said before if there's a cheating widget out there, it's better that everybody has it rather than just a select few, otherwise it is unfair.
Thus I think that BA should be adjusted so that info isn't given away anymore.

Re: Com Counter Display

Posted: 01 Feb 2013, 18:49
by Jazcash
klapmongool wrote:
Jazcash wrote:
klapmongool wrote:This widget does idd seem to have some cheating sideeffects. Now that it works properly we should ask BA devs to adjust BA to make sure this widget doesnt work like it does now.. :)
My opinion is that if you can see wrecks anywhere on the map then it's no biggie knowing whose units they were created from. Personally, if it was my say, I'd disable wrecks showing when not in LOS anyway.

But anywho, it doesn't have any "cheating side-effects". If it's exposing what the game is freely giving away via Lua then it's simply utilising the valid outputs, it's not doing anything naughty.

Besides, other people have widgets that do the same thing. Like I said before if there's a cheating widget out there, it's better that everybody has it rather than just a select few, otherwise it is unfair.
Thus I think that BA should be adjusted so that info isn't given away anymore.
I agree, unfortunately, Beherith disagrees :P

Re: Com Counter Display

Posted: 01 Feb 2013, 19:26
by very_bad_soldier
It should not be possible to reliable tell the amount of enemy coms ingame at any time... My opinion...
Not the widgets fault ofc

Re: Com Counter Display

Posted: 13 Feb 2013, 17:52
by jamerlan
with latest com counter I got (very rare):
[f=0079132] Error in GameFrame(): [string "LuaUI/Widgets/gui_comCounter.lua"]:404: attempt to concatenate local 'pName' (a nil value)

Re: Com Counter Display

Posted: 14 Feb 2013, 00:29
by BrainDamage
oh, I already fixed that a while ago, but forgot to publish ( link contains several other fixes ):
http://springrts.com/phpbb/download/fil ... ew&id=7888

Re: Com Counter Display

Posted: 14 Feb 2013, 00:52
by Silentwings
It should not be possible to reliable tell the amount of enemy coms ingame at any time...
Do you know if its possible to implement this without engine changes?

Re: Com Counter Display

Posted: 14 Feb 2013, 02:24
by smoth
create alternative gadget based methods with gadget controled restrictions on who can know what about the "commander" units.

Re: Com Counter Display

Posted: 14 Feb 2013, 18:29
by jamerlan
BrainDamage wrote:oh, I already fixed that a while ago, but forgot to publish ( link contains several other fixes ):
http://springrts.com/phpbb/download/fil ... ew&id=7888
Great, thank you! :-)

Re: Com Counter Display

Posted: 30 Mar 2013, 18:10
by The_Uber_Noob
Agree with Klapmongol and very_bad_soldier: this widget has some definite cheating side effects:

1. those who have it know how many coms the enemy has left: this unbalances the game in favour of those who have it

2. those who have it know who are the enemy techers because they self-d their com at the beginning

the fix, imho, is: either the widget does not give any info regarding enemy coms (just ally coms), or just info concerning coms the ally team can see, or, the widget be integrated into BA such that everyone has the same widget and same info.

just my two cents

PS: how do you move the dam counter from center of screen?

Re: Com Counter Display

Posted: 30 Mar 2013, 18:20
by Silentwings
1. those who have it know how many coms the enemy has left: this unbalances the game in favour of those who have it
No. It frequently miscounts.
...or, the widget be integrated into BA
This has already happened.
the fix, imho, is: either the widget does not give any info regarding enemy coms
Wouldn't be a fix, because anyone can still write another widget to gain the same info.
PS: how do you move the dam counter from center of screen?
Ctrl+f11 and middle click drag I expect, that's usually how to move widgets.