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Re: Protection against cheaters

Posted: 26 Oct 2011, 23:04
by Karl
And where is the second one?

no, no derail will be implented
thank you.

Is it not possible to track the account ip where it has been the first time and check with the proxified one? Could be a solution for Spectator cheating.

I beat their second account is made under no proxy protection this means it could be tracked down to the original IP.
Or doesn't get it logged?

Re: Protection against cheaters

Posted: 11 Nov 2011, 13:37
by device
What if there were a 5 minute delay between the game data and the spectation ? Or more,...

What do you think?

This technic was used on counter-strike 1.6 & HLTV the HLTV allowed the specs in, and there was a 5 minutes delay between the live server and the spec server

Re: Protection against cheaters

Posted: 11 Nov 2011, 13:45
by knorke
Even if technically possible it would just become an arms race of cheating vs cheat protection, nothing to gain here. Cheats are not widespread.
Wouldn't you rather want to see engine devs working on improved pathing and such things?

Re: Protection against cheaters

Posted: 11 Nov 2011, 13:51
by device
knorke wrote:Even if technically possible it would just become an arms race of cheating vs cheat protection, nothing to gain here. Cheats are not widespread.
Wouldn't you rather want to see engine devs working on improved pathing and such things?
I would, it was just an idea :)