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Re: The aGorm can't code well Thread

Posted: 07 Oct 2011, 11:17
by Forboding Angel
Is this the part where I mention that my shit works?

Do whatever you want.

Re: The aGorm can't code well Thread

Posted: 07 Oct 2011, 16:32
by smoth
His error was unrelated to what you suggested forb.

I'd love to see an example of the error you are talking about though because I have yet to see it.

Re: The aGorm can't code well Thread

Posted: 08 Oct 2011, 00:56
by Forboding Angel
Well what happened to me what, I was fiddling around with making the unitdef in evo better sorted.

By that I mean just proper indentions, easy to read, taking out BS tags, etc. Well, part of that was I noticed that on my build lists, all of the trailing commas were missing. I thought that was rather strange (because I'd always seen it up to that point with a trailing comma). As far as I can tell, the trailing comma in lua is treated similar to a semicolon in php (e.g. Line termination ... <?php echo = "My ass is on fire!"; ?> ).

I realize now that commas aren't really used that way in lua (in fact, lua doesn't really seem to have any terminators which is really strange to me), but at the time I decided that not having the trailing comma was a fuckup, so I added it. All of a sudden, on the build menus only the first item would show up unless I removed the trailing comma. So I filed it away under weird spring shit and more or less forgot about it. Removing the trailing comma fixed it.

Re: The aGorm can't code well Thread

Posted: 08 Oct 2011, 01:26
by smoth
I was more talking about the feature placer issue.

Re: The aGorm can't code well Thread

Posted: 08 Oct 2011, 03:46
by Forboding Angel
same thing actually, except only the first feature in the array was being placed.