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Re: The best Civilization game?

Posted: 01 Apr 2011, 22:36
by Pxtl
Jools wrote:
Pxtl wrote:
Gota wrote:Remember being able to look at your city? and the throne room....
Not your city, your palace. Seemed more impressive to do improvements to the palace than just the throne room.

I also remember how painfully slow the images would load in the dithered animation for showing new parts of your throne room in Civ 2.
You could also look at your city. In civ 1 if you clicked the city, you would see a image of it with all the citizens lined up. I liked those.
Oh, right. iirc, it was the same view that was used for the "We Love The King Day" movies and the civil unrest movies.

Re: The best Civilization game?

Posted: 01 Apr 2011, 22:45
by Jools
Yes. Why did they scrap that in the sequels?

Re: The best Civilization game?

Posted: 01 Apr 2011, 23:09
by Pxtl
Everybody got rid of all that fullscreen stuff, the little movies every time you found a new city. Remember originally Dune 2 had full-screen construction menus. Full-screen construction menus in an RTS.

I think the fact was that players would quickly click-through and ignore all that in our second playthrough, so they figured it was disposable.

Re: The best Civilization game?

Posted: 02 Apr 2011, 00:05
by Jools
I never noticed that with dune II, I liked its interface.

Re: The best Civilization game?

Posted: 02 Apr 2011, 11:49
by knorke
Pxtl wrote:Full-screen construction menus in an RTS.
I think the fact was that players would quickly click-through and ignore all that in our second playthrough, so they figured it was disposable.
I think it was because the resolution was so low, it would not have been possible to show a detailed unit picture,text and buttons. Though C&C, Starcraft,.. later did it in same low resolution...
Didnt Dune 2 also pause while in the build menu?

Re: The best Civilization game?

Posted: 06 Apr 2011, 16:11
by Pxtl
knorke wrote:
Pxtl wrote:Full-screen construction menus in an RTS.
I think the fact was that players would quickly click-through and ignore all that in our second playthrough, so they figured it was disposable.
I think it was because the resolution was so low, it would not have been possible to show a detailed unit picture,text and buttons. Though C&C, Starcraft,.. later did it in same low resolution...
Didnt Dune 2 also pause while in the build menu?
I think it did.

Dune 2 was just following the conventions of the time - memory and graphics were such that full-screen images that actually looked *good* and had a little animation were a new invention and really cool - this was a new feature for gaming.

Overlord (AKA Supremacy) was another one of the first RTS titles (albeit 1 dimensional and you couldn't really see your units, they were just troop-numbers on each planet) that used a full-screen buying menu. Overlord was full of big, beautiful pictures and animations of the equipment in the game. IIRC, Overlord didn't pause the game for shopping.

Re: The best Civilization game?

Posted: 08 Apr 2011, 04:02
by dimm
Masters of magic and moo2, SMAC. MoM has 15 races and 300 spells and tbt combat every time 2 stacks met and no balance what so ever but that was fun too. Its magic: gathering meets civ meets d&d. No cards though.Master of Magic

Re: The best Civilization game?

Posted: 19 May 2011, 22:13
by dimm
Aw man i killed a thread again.
So here i was played freeciv and then got bored and now am looking for another 4x game and came back to this thread. I thought; which game should i play again ? So i made a compilation of comments on each title; http://www.listal.com/list/4x-games-ran88dom99. And then i saw momfreeek's comment and a torrent wit all of these and now it turns out to be useless.