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Re: Do bitches know about mah Tanks? I bet no.

Posted: 07 Feb 2011, 11:30
by knorke
kalda341 wrote:How did you make the awesome menu?
Wombat wrote:looks like paint for me.
It is paint!

The UI is from a game I made earlier and hopefully get time to finish some day. :roll:
Image
http://love2d.org/wiki/Astropatrolonium
It is quite the simple "framework" though so making it from scratch shouldnt have taken that long either, maybe some hours, but as I had this already I just reused. It was basically copy&paste except adjusting the drawing functions.
I did not use ie chili/redui/iceui because figuring those out would have taken me longer.

The buttons are just rectangles drawn with gl.Rect and then i check if a mouse click was in the rectangle.
If you look in tp_singleplayermenu.lua
ie I for the "Start Game" button I just do:

Code: Select all

add_button (buttons, 0.4, 0.1, 0.25, 0.1, "Start Game", "button_start",{0,1,1,0.4})
"Start Game" is the text on the button.
The 0.4, 0.1, 0.25, 0.1 are position+size, the {0,1,1,0.4} is color.
buttons is the name of the list the button goes into.
"button_start" is the value returned if the button gets clicked.

Then to see if the button is clicked, I just do:

Code: Select all

local cb = clicked_button (buttons)
if (cb=="button_start") then
restart_spring (missions[selected_missionid].startscript_fn)
When I feel bored I will probally put all the UI stuff in a seperate file so i can use the buttons in ie the hitboxeditor or unitposer.
And if there is interesst and I feel really bored I might make a docu/tutorial on it. Though imo for somebody who knows how to use these buttons just doing them from scratch would be trivial.


The restarting of Spring is done via Spring.Restart ()
There is a folder with some startscript.txt files and they just get passed to the Restart command.
I made the startscripts with SpringLobby by setting up battle, start spring and get the file from folder.
With help by Zwszg I adjusted the startscripts to work in Singleplayer, some entries must be changed ie host ip adresses etc.

Re: Do bitches know about mah Tanks? I bet no.

Posted: 09 Feb 2011, 07:00
by kalda341
That is a really fun game. Do you mind if I play around with some of your widgets and gadgets with my game? I would love a tutorial on the menu!

Re: Do bitches know about mah Tanks? I bet no.

Posted: 09 Feb 2011, 07:29
by knorke
thanks :)
sure, go ahead if you find usefull bits.

Re: Do bitches know about mah Tanks? I bet no.

Posted: 10 Feb 2011, 02:24
by 11041
anyone got a game up?

Re: Do bitches know about mah Tanks? I bet no.

Posted: 10 Feb 2011, 06:37
by Wombat
ye im hosting, come join

Re: Do bitches know about mah Tanks? I bet no.

Posted: 26 Feb 2011, 13:53
by Echo419
Huh..

i thought this was like one person per tank sorta thing, you select a tank type and use that.

Looked really good in the preview video.

tried it earlier and its not really that fun just feels bland really, more like proof of concept rather than an actual game.

Also: for some reason my tanks were never in color only gray?

Re: Do bitches know about mah Tanks? I bet no.

Posted: 26 Feb 2011, 22:25
by knorke
more like proof of concept rather than an actual game.
That it was it is ;)
Its originally made as a demo example to show the animated tracks.
The game itself is as complex/good as the players who play it. The AI does not really do it justice as it just blindly
Sends all units forward. Playing against human players its more fun & tactical.

Well still thanks for the feedback even if negative, its the first real gameplay feedback
I hear apart from chatting during the games i played myself. Would be
Good if you could upload replays... Without feedback or replays I can not improve the.
Game. Also can you post a screenshot of the gray tanks? Maybe it was just the default color of your
Lobby? Never heard of such error in Spring..Were just your tanks gray or also the
Enemy units? Well keep in mind its still beta, hopefully next version will feel a bit more like a real game, ;)

Re: Do bitches know about mah Tanks? I bet no.

Posted: 26 Feb 2011, 23:51
by bobthedinosaur
it needs ally teams!

Re: Do bitches know about mah Tanks? I bet no.

Posted: 28 Feb 2011, 18:11
by knorke
Lies. (ive never seen > 2 players games when i didnt host :roll:)
but its coming. slowly. also hotkeys!

Re: Do bitches know about mah Tanks? I bet no.

Posted: 02 Mar 2011, 01:35
by Wombat
knorke wrote:but its coming. slowly. also new tanks made by my hero Wombat (using kais legos)
fixed ? or no ?

Re: Do bitches know about mah Tanks? I bet no.

Posted: 02 Mar 2011, 02:59
by knorke

Re: Do bitches know about mah Tanks? I bet no.

Posted: 02 Mar 2011, 03:16
by Wombat
i actually meant remaking old one D: question is if u bother to re-code them

Re: Do bitches know about mah Tanks? I bet no.

Posted: 02 Mar 2011, 03:48
by bobthedinosaur
knorke, have you tried the cob command in the lus (for changing targets)?

Re: Do bitches know about mah Tanks? I bet no.

Posted: 02 Mar 2011, 21:54
by knorke
bobthedinosaur wrote:knorke, have you tried the cob command in the lus (for changing targets)?
doesnt wurk.

remaking tanks:
why? what should be different?

Re: Do bitches know about mah Tanks? I bet no.

Posted: 27 Mar 2011, 14:57
by 1v0ry_k1ng
is any kind of directional damage implemented? (ie, more damage for rear shots?) or are these not those kind of tanks?

Re: Do bitches know about mah Tanks? I bet no.

Posted: 27 Mar 2011, 18:18
by knorke
not those kind of tanks.
do do you think directional damage would work with this? imo it would be quite confusing as 50% of the tanks is made up by the turrets..

Re: Do bitches know about mah Tanks? I bet no.

Posted: 17 Apr 2011, 22:59
by Echo419
Directional damage would work with larger (or more realistic) tanks.

As for Spring tanks, i dont think itd suit since as knorke said the tanks are like 80% turret.