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Re: Behold! 2 Most badass guns you ever saw! FLEA GUN FINISHED!
Posted: 14 Dec 2010, 17:40
by babbles
I remember tribulex made a mod, based on XTA, with only flash. You could only build vehicle labs, which in turn could only make flash or con vehicles. The cons could then only make basic eco, more vehicle labs or popups which fired more flash, which were then controllable or did damage.
Re: Behold! 2 Most badass guns you ever saw! FLEA GUN FINISHED!
Posted: 14 Dec 2010, 17:42
by Google_Frog
Pxtl wrote:Couldn't you just use UnitPreDamage to zero out any ground-impact damage?
If you hit a unit you'll still receive massive pinball damage.
Re: Behold! 2 Most badass guns you ever saw! FLEA GUN FINISHED!
Posted: 14 Dec 2010, 17:44
by FLOZi
Google_Frog wrote:Pxtl wrote:Couldn't you just use UnitPreDamage to zero out any ground-impact damage?
If you hit a unit you'll still receive massive pinball damage.
UPD can be used to catch that too if you want to
Re: Behold! 2 Most badass guns you ever saw! FLEA GUN FINISHED!
Posted: 14 Dec 2010, 19:21
by Guessmyname
Now all we need is a jousting mod where players FPS their fired units to try and shoot each other in mid-air.
Re: Behold! 2 Most badass guns you ever saw! FLEA GUN FINISHED!
Posted: 15 Dec 2010, 01:42
by smoke_th
Guessmyname wrote:Now all we need is a jousting mod where players FPS their fired units to try and shoot each other in mid-air.
IN SLOOOOOOOW MOOOOOOOOOTION
Re: Behold! 2 Most badass guns you ever saw! FLEA GUN FINISHED!
Posted: 15 Dec 2010, 02:21
by Noruas
Where can i download this great weapon.
Re: Behold! 2 Most badass guns you ever saw! FLEA GUN FINISHED!
Posted: 15 Dec 2010, 07:24
by smoke_th
Noruas wrote:Where can i download this great weapon.
Wait what? Which of them? I mean "hey its xta dev, he probably wanna include my goofy unit into his mod, i proud of myself". But seriously, which unit do you need? :D
Re: Behold! 2 Most badass guns you ever saw! FLEA GUN FINISHED!
Posted: 15 Dec 2010, 21:34
by KDR_11k
smoke_th wrote:zwzsg wrote:Where would be your merit if the dev had already coded a command that does everything?
But you can still shoot live units. Use AddImpulse. The two aiming angles could be gotten just from the turret script.
Having the unit created on impact is a vast improvment over having a shot using an unit model, but it's not yet as good as having the unit alive in the air.
But will unit surrive such impact after launch? I don't think so...
Then make it immune to falling damage like the Roly Poly in Simbase 0.25 EDIT 4.
Re: Behold! 2 Most badass guns you ever saw! FLEA GUN FINISHED!
Posted: 15 Dec 2010, 21:38
by Noruas
I am interested in the flea cannon due to how you mounted it on the kbot lab or something that appears so to a lazy eye, the only thing that turns me off about it is the triangular barrels.
Not really for xta... <_< but rather for something much better potentially.
Re: Behold! 2 Most badass guns you ever saw! FLEA GUN FINISHED!
Posted: 15 Dec 2010, 21:46
by smoke_th
Noruas wrote:I am interested in the flea cannon due to how you mounted it on the kbot lab or something that appears so to a lazy eye, the only thing that turns me off about it is the triangular barrels.
Not really for xta... <_< but rather for something much better potentially.
Ok i will release it a bit later. Triangular barrels looks badass for me, well and flea form is mostly like triangular.