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Re: XTA mutator discussion

Posted: 29 Sep 2010, 17:07
by knorke
what do you think of hammer/thuds? Are they too similar to storm/rocko but too expansive? Or do they have their use ?
What do you think of increasing range even more (maybe with decrease in damage)
I find them not so usefull as they can not outrange an llt and are slow. Maybe if they had impulse/splash damage they could be a anti swarm thing. ie like the janus/leveler vehicles in ba.

Re: XTA mutator discussion

Posted: 29 Sep 2010, 17:41
by babbles
Oh, the high traject mode is somewhat useless on Hammers/thuds. They can pretty much already fire over wrecks and all it allows is lag, slower firing and they can't fire up hills with it.

and LLT still gives ridiculous los

Re: XTA mutator discussion

Posted: 29 Sep 2010, 17:53
by d-gun
regarding the removal of dancing missiles, are they still blocked by DT? As I recall the dance was added to fix dragons teeth not blocking missiles.

Re: XTA mutator discussion

Posted: 29 Sep 2010, 18:15
by babbles
no
babbles wrote:Oh and to floris: I think hammers/thuds use will become even less with missiles no longer being blocked by DT as why make heavier close range units that need repairing to take down a llt, when you can use you standard AA spam?

Re: XTA mutator discussion

Posted: 29 Sep 2010, 22:02
by Tim-the-maniac
Gota wrote:@Ray try playing TCP 1v1.
CCR 1v1?red comet 1v1?basically any map aside from the usual hilly/porcy/chockey maps played by xta players.
of course those are played because aside from the commander there are almost no useful defenses so on open maps its just constant mutual destruction with almost no real ability to actually defend some area.
Those maps are the ones I mostly play in 1v1 matches :?: Have you played them? Whats your point?

Re: XTA mutator discussion

Posted: 29 Sep 2010, 22:07
by Gota
Tim-the-maniac wrote:
Gota wrote:@Ray try playing TCP 1v1.
CCR 1v1?red comet 1v1?basically any map aside from the usual hilly/porcy/chockey maps played by xta players.
of course those are played because aside from the commander there are almost no useful defenses so on open maps its just constant mutual destruction with almost no real ability to actually defend some area.
Those maps are the ones I mostly play in 1v1 matches :?: Have you played them? Whats your point?
Well hell since i was replying to your post perhaps you should read what is written in your last post?

Re: XTA mutator discussion

Posted: 29 Sep 2010, 23:05
by Tim-the-maniac
eh? "try playing map xxx" isnt a point. Ive played the maps plenty.

Re: XTA mutator discussion

Posted: 01 Oct 2010, 00:46
by raaar
tweaking some things in a direction that arguably makes sense (like the tracking missile's behaviour to make them more consistant) implies other balance tweaks to it and/or other units.

missile units get a buff..imba? maybe if everything else remains the same. Why should it? Nerf other aspects of missile units like reload time or range (slightly), or buff artillery kbots.