Re: Starcraft 2
Posted: 29 Jul 2010, 23:00
It had to be released when I have no money! =(
Petah wrote: Yea I agree the is a basically a revamped SC 1, but look how successful SC 1 was, why change anything.
Chess.Hobo Joe wrote:Yes, look how successful SC1 was. Why remake it?
Depends, they actually have shift rally points in the game now, which decreases some micro, but they added an extra micro required macromanagement feature to each race, mules, chronoboost and larvae injection... So ya, I think it's a tiny bit more micromanagement required than BW had. Still, we're spoiled rotten playing spring.RogerN wrote:Is it just me, or does Starcraft II's macro feel like it takes a lot more micro than the previous game? As I play Starcraft II I'm reminded of why I loved TA so much in the first place... Instead of clicking "Build Marine" every 30 seconds for the entire game, I could just put factory on repeat.
SCBW is way more hard mechanically, than SC2. In SC2 you can group buildings together so you no longer have to click thru a dozen production facilities every time a round of units is done. And workers go mine automatically. You don't have to micro against the crazy BW pathfinder. You can select unlimited units. Casters can be selected as a group and the spells are queued, in BW you had to select each individually or they cast the spell in same spot.SwiftSpear wrote:Depends, they actually have shift rally points in the game now, which decreases some micro, but they added an extra micro required macromanagement feature to each race, mules, chronoboost and larvae injection... So ya, I think it's a tiny bit more micromanagement required than BW had. Still, we're spoiled rotten playing spring.RogerN wrote:Is it just me, or does Starcraft II's macro feel like it takes a lot more micro than the previous game? As I play Starcraft II I'm reminded of why I loved TA so much in the first place... Instead of clicking "Build Marine" every 30 seconds for the entire game, I could just put factory on repeat.
Still, there isn't a spring game with nearly the design and unit interaction depth starcraft 2 has. Not by a longshot.
JohannesH wrote: And Spring games can be damn hard to manage well too, most ppl just dont realise this cause they only play teamgames on cramped maps :/ Giving orders to many different cons, keeping up scouting in several places, balancing e/bp as well as you can, and microing battles, really needs a ton of multitasking.
Unit interactions in are just more subtle in Spring than in SC I think... You don't necessarily have to have a very concious design to make a deep game, just have some complexity and players will figure it out.
KaiserJ wrote:on the topic of gameplay comparison...
what would starcraft 2 be like with spring-style micro? better? worse?
Something which SC greatly lacks... map variety. But I guess with an archaic town hall/resource system you have to stick to dumb ways of doing things.Gota wrote:One of the biggest and often overlooked points is the different style of maps...