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Re: New Unofficial Map - Moor v2

Posted: 25 Oct 2011, 21:53
by [KO1]Makita
Useless map as usual. You can't hold a candle to the genius behind DSD and Speedmetal.

[User was banned for this and other posts]

Re: New Unofficial Map - Moor v2

Posted: 25 Oct 2011, 22:52
by PicassoCT
if awesome visits this COMunity it beta haz windscreen wipers installed on the spitscreen

Re: New Unofficial Map - Moor v2

Posted: 29 Nov 2011, 12:14
by varikonniemi
One of the best looking maps out there! What a shame it does not come up in games more often!

Re: New Unofficial Map - Moor v2

Posted: 29 Nov 2011, 13:41
by PicassoCT
bdsm for the eyes, that is what spring users want. Give me hurt, give me dirt, make me cry tears and blood. If i wanted beauty and sissy, i would have choosen sc2

Re: New Unofficial Map - Moor v2

Posted: 01 Dec 2011, 03:17
by zwzsg
Wanted to point out how http://springrts.com/phpbb/viewtopic.ph ... 2&start=95 would not be retro compatible with already released maps like this Moor, however, when testing I got:

Error: LuaRules::RunCallIn: error = 2, DrawScreenEffects, [string "LuaRules/Gadgets/gui_dualfog_gadget.lua"]:392: attempt to index local 'a' (a nil value)

So, uh, is the Moor compatible with Spring 84?

Re: New Unofficial Map - Moor v2

Posted: 01 Dec 2011, 04:48
by Jools
The Moor is compatible and it doesn't even produce distorted terrain with advmapshading enabled. But if you want the dualfog to work you must use Moor_v3 or higher.

Re: New Unofficial Map - Moor v2

Posted: 01 Dec 2011, 14:34
by zwzsg
Jools wrote:Moor_v3 or higher.
Could not find such files on SpringFiles.com or this thread.

Re: New Unofficial Map - Moor v2

Posted: 01 Dec 2011, 16:26
by Beherith
Because it didnt exist- UNTIL NOW!

Get v3 here:

http://springfiles.com/spring/spring-maps/moorv3

Re: New Unofficial Map - Moor v2

Posted: 01 Dec 2011, 16:36
by smoth
Beherith wrote: UNTIL NOW!
Image
cue reaction gopher music..

Re: New Unofficial Map - Moor v2

Posted: 01 Dec 2011, 19:29
by Jools
zwzsg wrote:
Jools wrote:Moor_v3 or higher.
Could not find such files on SpringFiles.com or this thread.
I wanted to be future-proof :)

Re: New Unofficial Map - Moor v3

Posted: 04 Dec 2011, 23:34
by PicassoCT
Purified Awesome and beauty.

If, of springmaps, speedmetall is water, and dsd is rain, then moor is the champagne. Only Smoth, Forb and Kaiser still in the Formula Map....

A Question: Would it be possible to add a splash detailtexturemap to a old map? I understand it would never be tabulaV4good (just because the lightsettings of the rendering wouldnt correspond.

I mean, take the colour of the map, deduct what kind of terrain it is. orange sunlightcolour, mostly brown,yellow - desert. Blueish sun, green leaves, djungel. Now if that autotexturer had some "one-size-fits-them-all" detailtextures with him, all those depricated maps that still hang around wouldnt be that much of a eye-sore.
And if a mapper is unhappy with his compared to GRTS_Messa crappy results, there is always the tutorial to link him too.

Thx for reading.

Re: New Unofficial Map - Moor v3

Posted: 04 Dec 2011, 23:58
by Beherith
It can be done with, for example, photoshop. Select hues with a rather high tolerance, and assign them detail texture and a splat map. Add some random noise. Also, I find that doing a high pass filter on detail textures reduces tiling effects.

Re: New Unofficial Map - Moor v3

Posted: 28 May 2012, 00:36
by MidKnight
Seriously?

It's been out for six months and nobody notices the map's broken?

Beherith, you zipped it wrong. It's a 5 minute fix.

This is my first time playing Spring in months, but you regular players? A beautiful map like this? No excuse!

Re: New Unofficial Map - Moor v3

Posted: 28 May 2012, 02:24
by PicassoCT
I played on it.. used it for testing.. map aint broken as far as that is concerned..

-- Eating my hat.. can i have salt and pepper please?

Map is brokken- ive been testin on Moor V2

Re: New Unofficial Map - Moor v3

Posted: 28 May 2012, 08:16
by Google_Frog
It's been out for six months and nobody notices the map's broken?
ZK avoids fog maps any more (they break for too many computers) and BA only plays DSD :P.

Re: New Unofficial Map - Moor v3

Posted: 28 May 2012, 14:04
by Jazcash
Maps like Seth's Ravine are great because they're great for screenshots and showing off Spring but they can also be played competitively and feature good gameplay by disabling fog/features through the map options so nobody has any trouble. (I've never had any trouble with fog anyway but I see some people do).

So yeah, just include map options to turn fog/features on and off and sa'll good imo.

Re: New Unofficial Map - Moor v3

Posted: 28 May 2012, 15:05
by Jools
I used the Moor v3 for xta screenshots a couple of months ago and it wasn't broken. However, the screenshots didnt turn out well.

Re: New Unofficial Map - Moor v3

Posted: 28 May 2012, 21:07
by Beherith
Fixed.