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Re: Texturing a unit will get you into a play test!

Posted: 19 May 2010, 00:04
by oksnoop2
that's already textured...

You may want to check the google doc i link to in "PN Progress"

Re: Texturing a unit will get you into a play test!

Posted: 19 May 2010, 00:07
by knorke
I did...
http://spreadsheets.google.com/pub?key= ... I_pg&gid=0

Image

Con is yellow = UNTEXTURED WINGS MODEL

am i doing it wrong?

Re: Texturing a unit will get you into a play test!

Posted: 19 May 2010, 00:15
by oksnoop2
Rawr! It should be green. Fixing that Right quick!!! Sorry my whole organizational system faltered right there. I'm on the lobby and mumble if you need to reach me in real time.

Re: Texturing a unit will get you into a play test!

Posted: 19 May 2010, 00:42
by knorke
ok instead i will take the transport vehicle:
Tech1Plants\Vehicle Plant\Transport\Transport Vehicle.wings

Re: Texturing a unit will get you into a play test!

Posted: 19 May 2010, 23:15
by KaiserJ
kaiser is go! (expect a downgraded gunship, as well as airplant, in the next week or so) so i can claim another beta spot to play LAN games with my friend (only fair, right?)

ppl who don't know squat about texturing but want to learn... this is a great way to get started and see your work in-game eventually. sign up!

Re: Texturing a unit will get you into a play test!

Posted: 19 May 2010, 23:36
by oksnoop2
]Just to give people a better idea of what PN units should look like
Image

It's actually terribly boring/easy texturing PN units. Mainly white with some black and gray and then PN on the unit somewhere. Some where at the start of this thread i list the swatch colors i use. Airplant is done by the way.

and
so i can claim another beta spot to play LAN games with my friend (only fair, right?)
I deem this to be fair.

Re: Texturing a unit will get you into a play test!

Posted: 28 May 2010, 06:08
by knorke
hm i am having some trouble...
first is, when loading the transport vehicle it only shows as a green wireframe in wings3D. when faces are selected, they show.
So I made an uvmap, made it external and now the model shows - but only in black even though the uvmap/exported texture is white (with black borders between the parts.)
when i paint in the exported texture and do righlick -> "refresh" in the outliner window the model is still black. but "show" shows the correct texture and the mini preview thing does too.

I think it is a problem with the material settings or something. Sadly I have absolutely no idea how they work. Maybe the material is set to 0% brightness or its some stupid checkbox, no idea?!

Re: Texturing a unit will get you into a play test!

Posted: 01 Jun 2010, 02:25
by oksnoop2
Sorry Knorke for the long wait on the reply, I just got back from a weekend camping trip. I opened up the model on my end and it was goofy as well. I think i fixed it though. Here's a link:

http://rapidshare.com/files/393829951/T ... wings.html

Re: Texturing a unit will get you into a play test!

Posted: 04 Jun 2010, 14:30
by knorke
np, wops only noticed your posting because of the pm myself ;)

sadly there is still something strange, if i select the transporter and do rightclick -> UV mapping it goes right to displaying the uv map window.
usually it should show a second 3D window where you select edges for cut and stuff.
like this:
Image

instead it always goes to this:
Image

did you already create that uvmap?
if i export that as texture, paint on it and refresh it shows ok in the uvmap window but the model still has no texture :?

i think i am doing it the correct way because i tested it by texturing something else, works fine:
Image

Quite strange :/

Re: Texturing a unit will get you into a play test!

Posted: 04 Jun 2010, 15:00
by oksnoop2
Did you try deleting the stuff in the outliner?

Re: Texturing a unit will get you into a play test!

Posted: 04 Jun 2010, 15:36
by knorke
Image
yes. it looks like this. after uvmapping it makes another entry with a mini preview of the texture. the preview works but its not on the model.
deleting the ktransportvehicle thing with the cube icon delets the model and the "default" m icon thing (material) will not go away if deleting.

the medium metal maker works too:
Image
Uuuuh funky.

is it possible to copy only the geometry into a new file? i tried "clone" but it seems to keep the settings then.

Re: Texturing a unit will get you into a play test!

Posted: 05 Jun 2010, 20:51
by oksnoop2
I'll be honest, i really have no idea what to do about this and i don't know what's wrong. I looked through the wings3d forum and found nothing pertaining to your problem.

Re: Texturing a unit will get you into a play test!

Posted: 05 Jun 2010, 21:30
by AF
re-uv map it and assign a new material/texture?

Re: Texturing a unit will get you into a play test!

Posted: 06 Jun 2010, 02:46
by Pressure Line
drag the texture entry in the outliner onto the 'default' material.

Re: Texturing a unit will get you into a play test!

Posted: 07 Jun 2010, 00:50
by knorke
Pressure Line wrote:drag the texture entry in the outliner onto the 'default' material.
then opens some context menu with texture typ: gloss, bump, normal and other options but none does anything.
re-uv map it and assign a new material/texture?
how would i do this? when i click "unfold" again the shapes on the uvmap just go crazy (rotated, overlap etc)
I'll be honest, i really have no idea what to do about this and i don't know what's wrong. I looked through the wings3d forum and found nothing pertaining to your problem.
sorry, actually i wanted to contribute something but now i am just stealing your time lol :/

does it not just not work for me or is the same for everybody else btw?

Re: Texturing a unit will get you into a play test!

Posted: 07 Jun 2010, 02:07
by oksnoop2
Are you using Projection to UV map?

Re: Texturing a unit will get you into a play test!

Posted: 25 Jun 2010, 20:46
by knorke
FINALLY!
You have to select the whole model, rightlick, "vertix attributes", "remove all uv coordinates" I just found this by pure luck :roll:
Then it is possible to make a new uv map and the texture finally shows on the model.

Re: Texturing a unit will get you into a play test!

Posted: 25 Jun 2010, 20:47
by oksnoop2
Cool!

Re: Texturing a unit will get you into a play test!

Posted: 29 Jun 2010, 05:08
by knorke
i had some problems with uvmapping because the bottom/floor is two faces/plans. other parts are doubled too.
Is that because the transporter does have a moveable door at one side (is that front or back btw lol) and so that it will not be transparent from inside? But then again the axles are going through the inside.
Not sure but it seems the 2 faces for the sidewalls are actually "on top of each other?" Because in wings they flicker "z-fight" a bit not sure what spring has to say to this.

the axels consit of ~190 vertics btw although they are hardly visible. I dont think its so bad in this case but on units that are build more often it might be better to just use 4 or 6 sided cylinders there.

Re: Texturing a unit will get you into a play test!

Posted: 29 Jun 2010, 11:11
by Beherith
Damn, I didnt notice this thread before, but here is the solution without having to remap uv:
Go into face mode, deselect all, right click/material... make new material
Select all faces, right click, assign to new material.
In outliner, pick up image, right click on new material and drop as diffuse.