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Re: Balanced Annihilation V7.12

Posted: 01 Mar 2010, 15:18
by JohannesH
zerver wrote:Any smurfs and clan stacks will be automagically removed during the first minute
Seriously why do you complain all the time about people having better teamwork than you? :D

Re: Balanced Annihilation V7.12

Posted: 01 Mar 2010, 16:08
by Wombat
whats the point of tags in spring then

and seriously tell me, noobs learn faster while playing against another noobs or 'pros' ? 'nom nom nom these hlts are amazing, i must haz more!'

Re: Balanced Annihilation V7.12

Posted: 01 Mar 2010, 22:59
by 1v0ry_k1ng
just know your RPS, the counter to the clanstack is the ragequit

Re: Balanced Annihilation V7.12

Posted: 02 Mar 2010, 07:43
by Wombat
'not joining host' is more effective i think

Re: Balanced Annihilation V7.12

Posted: 02 Mar 2010, 09:21
by Wombat
btw, when are we going to buff fido ?

Re: Balanced Annihilation V7.12

Posted: 02 Mar 2010, 09:40
by Beherith
You are mistaken, there is no we here :P

Re: Balanced Annihilation V7.12

Posted: 02 Mar 2010, 12:12
by JohannesH
A nice start would be to fix fido, it cant shoot to full range on most maps... Just stands and twitches in place, been saying this for monts...

Re: Balanced Annihilation V7.12

Posted: 02 Mar 2010, 16:41
by zerver
Wombat wrote:'not joining host' is more effective i think
Wow, someone who understands that clans and smurfs have a huge detrimental effect on the community. If cbalance was restricted to clan match servers, we would have more players, more games and better games.

Re: Balanced Annihilation V7.12

Posted: 03 Mar 2010, 02:59
by Niobium
JohannesH wrote:A nice start would be to fix fido, it cant shoot to full range on most maps... Just stands and twitches in place, been saying this for monts...
This is actually an issue. Happens a lot more with units like the luger/pillager/fatboy. What they have in common is a restricted barrel angle, so that might be it, seems to be a silly restriction anyway.

Re: Balanced Annihilation V7.12

Posted: 03 Mar 2010, 16:35
by triton
Fair clans should do like PinKs, we changed clan tag to avoid clan stacking.

And yes fido sucks.

Re: Balanced Annihilation V7.12

Posted: 03 Mar 2010, 18:31
by JohannesH
When you say fido sucks... Have you actually tried to use it more than once or twice? But then even the best t2 units get huge buffs these days so why not fido...

Re: Balanced Annihilation V7.12

Posted: 03 Mar 2010, 19:16
by TradeMark
fido has epic range. we want to buff it more? :shock:

Re: Balanced Annihilation V7.12

Posted: 03 Mar 2010, 19:21
by Pxtl
I think people get disappointed with the Fido when they try to use it as a kbot assault tank, instead of trying to use it's skirmishing strengths. Although buggy behavior does make it less functional.

Re: Balanced Annihilation V7.12

Posted: 04 Mar 2010, 08:29
by Wombat
triton wrote:Fair clans should do like PinKs, we changed clan tag to avoid clan stacking.

And yes fido sucks.
gj, now all pinks stack with tags like [omfg] or [ur]... great idea lol :D (with 4 bars accs)

Re: Balanced Annihilation V7.12

Posted: 04 Mar 2010, 09:27
by triton
Only few pinks do that, and they did it before we change tag.

I often try fidos, and I still think this unit could have slightly more dps.

Re: Balanced Annihilation V7.12

Posted: 07 Mar 2010, 14:10
by Wombat
just noticed silly bug, planes cant land on sea anti while moving, plane keeps chasing ship but cant lab

Re: Balanced Annihilation V7.12

Posted: 08 Mar 2010, 12:57
by dizekat
Wombat wrote:just noticed silly bug, planes cant land on sea anti while moving, plane keeps chasing ship but cant lab
even funnier are planes landed in sea anti when it starts moving...i've seen landed planes hanging behind sea anti.

Re: Balanced Annihilation V7.12

Posted: 08 Mar 2010, 13:08
by Wombat
ye thats what i meant to say, dunno why i typed lab, not land lol

Re: Balanced Annihilation V7.12

Posted: 08 Mar 2010, 13:09
by Falcrum
Why Millennium sometimes shoots 3 sometimes 4 bullets from back gun tower ?

Re: Balanced Annihilation V7.12

Posted: 08 Mar 2010, 17:53
by Gota
Falcrum wrote:Why Millennium sometimes shoots 3 sometimes 4 bullets from back gun tower ?
I'd guess cause of the unit's script.