Page 3 of 5
Re: BAR - model submission
Posted: 22 Mar 2010, 17:49
by caldera
Core T2 Radar Vehicle (Informer)

Download link:
http://spring-portal.com/index.php/docm ... nformermrd
Texture status: done
Script status: done (from xta)
License: free to use(?) -- MR.D
Re: BAR - model submission
Posted: 22 Mar 2010, 23:02
by caldera
Core T2 Heavy Missile Tank (Banisher)

Download link:
http://spring-portal.com/index.php/docm ... anishermrd
Texture status: done
Script status: done (from ca)
License: free to use(?) -- MR.D
Re: BAR - model submission
Posted: 23 Mar 2010, 18:34
by caldera
Core T2 Mobile Flak (Copperhead)

Download link:
http://spring-portal.com/index.php/docm ... perheadmrd
Texture status: done
Script status: done (mixed ca and ota script)
License: free to use(?) -- MR.D
Re: BAR - model submission
Posted: 23 Mar 2010, 19:21
by manolo_
solltest ja bald alle mr.d zusammen haben :)
Re: BAR - model submission
Posted: 24 Mar 2010, 18:33
by caldera
naja hoffentlich macht er den rest auch noch
Core T1 Paralyzer Drone (Bladewing)

Download link:
http://spring-portal.com/index.php/docm ... adewingmrd
Texture status: done
Script status: done (rotating fans)
License: free to use(?) -- MR.D
Re: BAR - model submission
Posted: 24 Mar 2010, 20:51
by caldera
Core T1 Airplant

Download link:
http://spring-portal.com/index.php/docm ... irplantmrd
Texture status: done
Script status: buggy (prints error) but working lua script (probably because ba is not ready for lua-scripting)
License: free to use(?) -- MR.D
Re: BAR - model submission
Posted: 24 Mar 2010, 20:57
by manolo_
r u sure, that its lvl1 and not lvl2? btw i thought there were several scripts for it (look in the thread)
Re: BAR - model submission
Posted: 26 Mar 2010, 16:27
by caldera
Arm Windgen fixed Script
http://spring-portal.com/index.php/docm ... eratorcrem
Regret, did the script from your post really work? I tried but it didnt rotate. If its really bugged you can use this one.
Re: BAR - model submission
Posted: 01 May 2010, 01:28
by caldera
Arm T2 Tachyon Laser (Annihilator)

Download link:
http://spring-portal.com/index.php/docm ... ilatorcrem
Texture status: done
Script status: done (mixed ca and ota script)
License: "what I do is 100% free to use/modify by anyone." -- Cremuss
Re: BAR - model submission
Posted: 01 May 2010, 01:32
by Regret
http://springrts.com/phpbb/viewtopic.ph ... 77#p415177
Annihilator was already submitted. :c
Didn't test the script, but CA should have working one either way.
Also thanks for the model subs ;p
Re: BAR - model submission
Posted: 01 May 2010, 01:38
by caldera
i posted anni again because i remade the script based on the ota one. That way "my" anny works if u copy-paste it into current BA. The CA-anni spams errors. CA must have changed some scripting behavior.
Re: BAR - model submission
Posted: 01 May 2010, 01:41
by Regret
caldera wrote:i posted anni again because i remade the script based on the ota one. That way "my" anny works if u copy-paste it into current BA. The CA-anni spams errors. CA must have changed some scripting behavior.
Oh, great then D:
I keep a backup of all models submitted here just in case so will replace with this one.
Re: BAR - model submission
Posted: 01 May 2010, 03:03
by Pxtl
Regret wrote:caldera wrote:i posted anni again because i remade the script based on the ota one. That way "my" anny works if u copy-paste it into current BA. The CA-anni spams errors. CA must have changed some scripting behavior.
Oh, great then D:
I keep a backup of all models submitted here just in case so will replace with this one.
Get a source control system like Github or Sourceforge working for you. You shouldn't trust your HDD for backing up or the Spring forum. Real projects are done using source control so you can make changes without risking losing something when you make a change (you keep all versions on a server, automatically versioned). These programs are a little tricky to set up, but once you're going they're very user-friendly and streamlined.
Re: BAR - model submission
Posted: 21 May 2010, 18:54
by caldera
Core T1 Windgenerator

Download link:
http://spring-portal.com/index.php/docm ... neratorbtd
Texture status: done
Script status: done (reused ota script)
License: "Copyrights are released in what ever way you want (as well is all any thing I have done in the past), with the addition that when distributing it in any altered or unaltered form you give proper credits." -- bobthedinosaur
Thanks again bob, i like this model very much. Different from the ota one but still ta-like.
Re: BAR - model submission
Posted: 21 May 2010, 19:21
by Jazcash
Why don't you guys just work on getting models for the necessary units for gameplay such as mexes, windmills, solars, basic labs, basic offensive units and Coms. Then you can create the game and people can play a basic version of it. Over time, you'll keep add the new units as they're made. This way, more people would be interested in developing it as it's a live project.
Re: BAR - model submission
Posted: 21 May 2010, 19:29
by Licho
Oh that windgen is nice, really handy for CA too.
Re: BAR - model submission
Posted: 21 May 2010, 21:56
by KaiserJ
caldera you are a winrar <3
Re: BAR - model submission
Posted: 23 May 2010, 19:38
by caldera
Arm T1 Flea
a real cutie:

Download link:
http://spring-portal.com/index.php/docm ... -armfleaca
Texture status: done
Script status: done (ota script)
License: model and texture from CA. Original model created by Zenka.
Re: BAR - model submission
Posted: 24 May 2010, 10:53
by Petah
So whats the status of getting these into a playable mod, they all look pretty damm good.
And BTW why do aircraft plants have runways when they take off vertically.
Re: BAR - model submission
Posted: 24 May 2010, 14:32
by caldera
Arm T1 PackO (Popup Missile Battery)
http://spring-portal.com/index.php/docm ... -armpackca
Texture status: done
Script status: done (decompiled and fixed ota script)
License: model and texture from CA (created by Saktoth)
@Petah: Both sides have over 180 units each and there is noone modelling for BAR (except the core windgen made by bob), its just a collection of models which are already done. If we continue at this speed, this project cant release something playable this year.