Re: Mac OS X Snow Leopard test release
Posted: 23 Apr 2010, 12:54
Bump. Any news?
Open Source Realtime Strategy Game Engine
https://springrts.com/phpbb/
Err... not from me, sorry. Got sidetracked... maybe the mac Spring curse is more powerful than I thought...Bump. Any news?
Although I've never been running the so-called "old" TA games, in the current Spring project the performance greatly depends on the graphics settings you choose (via the spring settings app). Setting everything to low quality, Spring can basically run fast on a lot of hardware, and this would definitely be OS-independent.releppes wrote:Can I get some feedback with Spring performance on a MacBook Pro?
I've got a MBP (late 2009 model, 2Mb RAM) and would like to know the general performance of Spring. I own all the old TA games (including TA:K), and I'm interested in playing them again. Especially TA:K since I was never able to get that to work on my PC.
Thanks!
Code: Select all
LogOutput initialized.
Spring 0.81.1.3
Build date/time: Feb 1 2010 15:50:06
Available log subsystems: Sound, VFS-detail, VFS, ArchiveScanner, unit, CollisionVolume, mapinfo
Enabled log subsystems: Sound,
Enable or disable log subsystems using the LogSubsystems configuration key
or the SPRING_LOG_SUBSYSTEMS environment variable (both comma separated).
using default configuration source "/Users/Ryan/.springrc"
[CMyMath::Init] CPU SSE mask: 126, flags:
SSE 1.0: 1, SSE 2.0: 1
SSE 3.0: 1, SSSE 3.0: 1
SSE 4.1: 1, SSE 4.2: 0
SSE 4.0A: 0, SSE 5.0A: 0
using streflop SSE FP-math mode, CPU supports SSE instructions
OS: Mac OS X
OS: 64bit native mode
Using read-write data directory: /Users/Ryan/.spring/
ERROR in /Users/Ryan/.spring/ArchiveCacheV7.lua: could not open file: /Users/Ryan/.spring/ArchiveCacheV7.lua
Content error: could not find 'gamedata/parse_tdf.lua' code
to be honest I seriously doubt that the opening post build would work, spring just got a mac buildbot, which means that proper mac builds will arrive soon, I think your best chance it to wait unless you want to dig into development.Using read-write data directory: /Users/Ryan/.spring/
Thanks for the feedback. I keep checking the Spring Project homepage hoping to see a OS X download. I look forward to replaying TA and trying some of the new mods.daftalx wrote:Although I've never been running the so-called "old" TA games, in the current Spring project the performance greatly depends on the graphics settings you choose (via the spring settings app). Setting everything to low quality, Spring can basically run fast on a lot of hardware, and this would definitely be OS-independent.releppes wrote:Can I get some feedback with Spring performance on a MacBook Pro?
I've got a MBP (late 2009 model, 2Mb RAM) and would like to know the general performance of Spring. I own all the old TA games (including TA:K), and I'm interested in playing them again. Especially TA:K since I was never able to get that to work on my PC.
Thanks!
As for your current Mac hardware, be sure Spring will run smooth, since it runs fine on my late 2007 MBP (first C2D edition). I could plot out a few fps stats if you'd like (I'm mostly using the BA mod), but again depending on the graphics settings, the map textures and number of units on screen, this may vary a lot.
Any news on this?BrainDamage wrote:spring just got a mac buildbot, which means that proper mac builds will arrive soon
The buildbot is up and running fine (I'm hosting it). There are a few hicks with some of the targets, but basically spring itself compiles and runs fine.gisborne wrote:Any news on this?BrainDamage wrote:spring just got a mac buildbot, which means that proper mac builds will arrive soon