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Re: D-gun issues
Posted: 30 Mar 2010, 16:32
by babbles
knorke wrote:
ok, but some stuff you can dgun from pretty away and the kbot lab hitcube is already quite accurate. but for example windmills...think i just got confused by that. (stuff dying outside range circle)
Not sure if it is because of this but look where the arm is.
Re: D-gun issues
Posted: 31 Mar 2010, 11:34
by Teutooni
1v0ry_k1ng wrote:Watching someone shoot a perfect free kick in football would not be impressive if you knew he just had to decide to do this, it is impressive because even though he knows exactly what to do, it is really difficult to execute it. This allegory can be transferred to mostly all sports, especially any involving a ball: if it is easy, itÔÇÖs not impressive.
this is why com micro is so gay, its gone from supercool elite when only babbles could do it to just standard play through the buffed coms, its not impressive anymore.
xta com always had much more potential than commanders in other TA mods because of the low energy cost, ground hugging wide spread dgun, and the repair speed. now it is just so powerful that macro players are shafted; the ability to pop enemy coms and live just makes it worse.
This. A morphed commander is nearly impossible to kill with T1 units, so your best bet is always to just walk your boi and dgun him. I think this sort of gameplay is only endorsed by trolls who cba to play. ~~
Re: D-gun issues
Posted: 31 Mar 2010, 14:25
by Jools
Depending on how much e the player has, even a morphed commander becomes quite an easy prey when you approach him with a group of more than ~10 units, which can be flash, stumpies, rockos...
It's not so easy to defend against these, but in Semprini D-Gun SchoolÔäó it's possible to practise this too.
Re: D-gun issues
Posted: 31 Mar 2010, 15:24
by manolo_
Jools wrote:Depending on how much e the player has, even a morphed commander becomes quite an easy prey when you approach him with a group of more than ~10 units, which can be flash, stumpies, rockos...
It's not so easy to defend against these, but in Semprini D-Gun SchoolÔäó it's possible to practise this too.
where are my tsirts? when the button popup to print them and i pluged my printer in, i got an error - please help jools

Re: D-gun issues
Posted: 31 Mar 2010, 16:11
by babbles
manolo_ wrote:Jools wrote:Depending on how much e the player has, even a morphed commander becomes quite an easy prey when you approach him with a group of more than ~10 units, which can be flash, stumpies, rockos...
It's not so easy to defend against these, but in Semprini D-Gun SchoolÔäó it's possible to practise this too.
where are my tsirts? when the button popup to print them and i pluged my printer in, i got an error - please help jools

Same place as your fifa
Re: D-gun issues
Posted: 31 Mar 2010, 16:34
by manolo_
babbles wrote:manolo_ wrote:Jools wrote:Depending on how much e the player has, even a morphed commander becomes quite an easy prey when you approach him with a group of more than ~10 units, which can be flash, stumpies, rockos...
It's not so easy to defend against these, but in Semprini D-Gun SchoolÔäó it's possible to practise this too.
where are my tsirts? when the button popup to print them and i pluged my printer in, i got an error - please help jools

Same place as your fifa
FU, you are an evil person.

when i have a working pc i will spec you to dead
Re: D-gun issues
Posted: 03 Apr 2010, 16:38
by knorke
i want dgun hotkey removed and dgun activated by voice (microphone) and it should also replace the sing button.
louder screaming means more range OBV
Re: D-gun issues
Posted: 03 Apr 2010, 17:00
by Tribulex
knorke wrote:i want dgun hotkey removed and dgun activated by voice (microphone) and it should also replace the sing button.
louder screaming means more range OBV
additionally the dgun should come out of the head (mouth) of the commander, and the whole game will go into bullet time mode and the camera will go into fps mode. Also your allies will be able to hear it.
We need sound (if not video) streaming supported in spring.