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Re: Texture Problems

Posted: 04 Feb 2010, 21:42
by Tobi
Both are implemented actually (not sure how well they work), but:

Code: Select all

				// note: if this unit is a factory, engine-controlled
				// OpenYard() and CloseYard() calls can interfere with
				// the yardOpen state (they probably should be removed
				// at some point)

Re: Texture Problems

Posted: 04 Feb 2010, 22:34
by FLOZi
I know BUGGER_OFF is both from empirical experience and someone saying that such language should not be used in the engine. 8)