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Re: Game - Engines of War
Posted: 19 Jan 2010, 19:12
by 1v0ry_k1ng
is pathing around both equally terrible?
Re: Game - Engines of War
Posted: 19 Jan 2010, 19:25
by smoth
if by that you mean units going retarded and getting hung up yes. sometimes worse on units.
Re: Game - Engines of War
Posted: 19 Jan 2010, 21:09
by bobthedinosaur
Well can I put things on the deck if it is a feature? Like Planes, helos, etc?
Re: Game - Engines of War
Posted: 19 Jan 2010, 21:31
by smoth
you could probably do some sort of attachment code.
Re: Game - Engines of War
Posted: 19 Jan 2010, 21:57
by bobthedinosaur
lua wise, or engine code?
Re: Game - Engines of War
Posted: 19 Jan 2010, 22:03
by smoth
not sure. I have not played with "loading" features.. talk to car about that
Re: Game - Engines of War
Posted: 29 Jan 2010, 20:42
by PicassoCT
- Map.jpg
- (799.42 KiB) Downloaded 2 times
Re: Game - Engines of War
Posted: 29 Jan 2010, 22:02
by bobthedinosaur
Nice. Now we just need to add all toppings.
Re: Game - Engines of War
Posted: 31 Jan 2010, 16:50
by PicassoCT
skybox
Re: Game - Engines of War
Posted: 31 Jan 2010, 17:33
by bobthedinosaur
Very nice sky box. Can I add some details to the sky scrapers?
Something like:

Re: Game - Engines of War
Posted: 31 Jan 2010, 17:34
by smoth
needs more project status updates..
Re: Game - Engines of War
Posted: 31 Jan 2010, 17:48
by bobthedinosaur
Smoth we have a moddb we update more frequently:
http://www.moddb.com/games/engines-of-war
Re: Game - Engines of War
Posted: 31 Jan 2010, 17:54
by SeanHeron
If there's someone to hear them, happily :). Was reluctant to copy the
advertisements I write on Moddb here, and lazy I guess to write up new ones...
Well to paraphrase - our team has a new member or two (yaay ! We're happy to further expand the team now, if people are wondering

), and Alter-Heide in particular has been contributing loads of Lua side stuff (more than I have over the past week). Midknight has been setting us up with AO bakes for the Engine (from what I caught - that kinda runs past me).
Bob just commited a shitload of stuff yesterday as well - need to check that out myself, but it's definitely the 4th Engine. Edit: oops, I got a bit befuddled :/. I'm still impressed though !! (hmm, should add screenie of the shiny new Fire Support Engine ... for the reading lazy

)
Game is not yet playable atm, but I started chiselling out a rough throwtogether yesterday - so that we can see if we're pretty much agreed on the gameplay setup, and see what might be problem areas. Will definitely need fixing up proper later on.
And of course, the map ("Busan") by Picasso should be an obvious

- kudos to him, the first draft version is ready for our use.
Re: Game - Engines of War
Posted: 31 Jan 2010, 20:06
by PicassoCT
Re: Game - Engines of War
Posted: 31 Jan 2010, 20:22
by MidKnight
PicassoCT wrote:betta.jpg
3 things:
1: Betta?

Betta!
2:
Is there a Picasso Glass Company, too?
3: I see texture stretching, and windows where there should be none. IMO, either gove the skyscrapers proper UVmaps and textures, or just revert to the old, window-less skybox.
EDIT: Sorry, I forgot to mention that this is pretty awesome and to keep up the good work.

Re: Game - Engines of War
Posted: 31 Jan 2010, 20:40
by smoth
did any of my lua help?
Re: Game - Engines of War
Posted: 31 Jan 2010, 20:43
by SeanHeron
I personally wouldn't give the Skybox too much love atm - as the only way I can see ourselves having a good looking solution to the edge of map problem is not allowing camera angles/ positions that show it. Which automatically means that you're not going to see the skybox either... But I guess as you've told me in a similiar matter Picasso, there are reflections on units.. (and on water as well, I reckon). I'm probably just playing with too low settings

.
That nonewithstanding, nice job on the skybox, btw!
Edit: @ Smoth: I'm afraid I've still not given all of it a thorough spin/ look yet :/. We're still working mostly on the very basics code wise (ie largely on leveling up / the Engine-upgrade system), and unless I've had a bad oversight, there wasn't anything in that vein in what you'd passed on (but now that I'm saying this, perhaps I should have a better look...).
I reckon I'll be having a decent look at it when the Levelsystem is in a semi-working state.
Re: Game - Engines of War
Posted: 31 Jan 2010, 20:49
by smoth
Cool.
Re: Game - Engines of War
Posted: 31 Jan 2010, 20:50
by SeanHeron
Edit: sorry - stuff got confused.
I appreciate the patience Smoth :).
Re: Game - Engines of War
Posted: 31 Jan 2010, 23:02
by bobthedinosaur
Can maps have a defined mod specific areas? IE: we can define using some map features when things will be placed, so all of the maps for the game can have a compatible setup that looks for these features.