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Re: Screenshots

Posted: 26 Jul 2010, 05:42
by CarRepairer

Re: Screenshots

Posted: 26 Jul 2010, 20:04
by azaremoth
:lol: :lol: :lol:
FLOZi wrote:
azaremoth wrote:credits for the flames go to CA (jK).
It's a LUPS effect then?
Yes it is - the "flame jitter effect".

Re: Screenshots

Posted: 13 Oct 2010, 19:10
by azaremoth
Not actually a screenshot but still eyecandy: a scene I was playing with before half of it was lost because of a save-bug. All models are the low-poly ingame units and their parts/bones.

Image

Re: Screenshots

Posted: 13 Oct 2010, 19:18
by PicassoCT
Holly Tit, can i have that HiRes, that goes to my Wallpaper/Screensaver Folder.

Re: Screenshots

Posted: 13 Oct 2010, 20:01
by azaremoth
I have it in 1280x1024: http://azaremoth.supremedesign.org/img/ ... _hires.jpg. As the szene-file is damaged there is no way to rerender it in higher resolutions. :(

Re: Screenshots

Posted: 13 Oct 2010, 20:12
by PicassoCT
Thx, right into the screensaver folder

PS: Always insert a link, pictures get around

outnumbered_render_hires.jpg
(501.31 KiB) Downloaded 2 times
INB4 Picasso, you Hipocritter, non of your pictures links to anywhere

Re: Screenshots

Posted: 03 Feb 2011, 15:12
by azaremoth
I did a new ghoul model that is better visible from distance and looks little more evil: :twisted:

Image

Re: Screenshots

Posted: 03 Feb 2011, 18:11
by smoth
nice!

Re: Screenshots

Posted: 03 Feb 2011, 18:15
by azaremoth
thx :-)

Re: Screenshots

Posted: 04 Feb 2011, 12:31
by azaremoth
I have recycled and adjusted an old unit as Survival-Mode-Boss for the imperial guards: the Destroyer. You may remember... :wink:

Image

Re: Screenshots

Posted: 04 Feb 2011, 13:48
by Wombat
;__;

Re: Screenshots

Posted: 04 Feb 2011, 13:52
by PicassoCT
awesome...

i once wrote a shortstory on a drunk battlecruiser captain, taking the city below hostage (including his shoreleave crew). Was fun to imagine the damage such a misshandled monster of metall in the sky could do, without firing its weapons.

(Sonic Boom while speedin)
Radiation Damage while Engine heats up
Not to forget the ocassional crash with skyscrapers and churchtowers.
Or even simpler, empty the watertanks and the sewagetanks.
Gravity Distortion (something got to keep it in the sky)
Last thing was the auto-repair-mechanism, that integrated parts of the city, when the cruiser become stuck for to long in it. Thats how the SWATs got in and ended the story.

Cant find it anywhere, doesent matter, spaceship is awesom.

Re: Screenshots

Posted: 07 Feb 2011, 00:17
by AF
I liked when the captain did a spacefold and macross city was plunged into a vaccuum in zero gravity. All those people.. its a wonder anyone survived...

Re: Screenshots

Posted: 07 Feb 2011, 13:05
by knorke
still not sure on the ghouls, from game distance on that screenshot I can not make out any teamcolor at all...Otherwise they look good though.

Really like the b-wing errr Destroyer alot though, imo all goes together very well. Just the nose looks off or is that an opend hangar door?

Re: Screenshots

Posted: 08 Feb 2011, 20:34
by azaremoth
PicassoCT wrote:Was fun to imagine the damage such a misshandled monster of metall in the sky could do, without firing its weapons.
I guess I would be even more fun to imagine the mess a battlecruiser could cause including active weapon systems :wink:
knorke wrote:still not sure on the ghouls, from game distance on that screenshot I can not make out any teamcolor at all...Otherwise they look good though.
There is no "nice" way to place visible team colors on most organic models imho. There are several widgets that can help there though :-) The good thing is that you can see and distinguish the model from further away now.
knorke wrote:Really like the b-wing errr Destroyer alot though, imo all goes together very well. Just the nose looks off or is that an opend hangar door?
Actually I once planed a biiig muzzle ending at the front of the cruiser. As I droped that - now the open nose is part of the design.

Re: Screenshots

Posted: 29 Apr 2011, 23:01
by azaremoth
Image

It is still a WIP - but it shows the first planned hero unit. The Sarge will be a short ranged beserk with jump-jets and two weapons to change. I borrowed my brother's face for this guy btw. ;)

Re: Screenshots

Posted: 29 Apr 2011, 23:32
by Wombat
win, tho torso could use some 'mass' at front. he got sexy legs.

Re: Screenshots

Posted: 27 May 2011, 23:13
by azaremoth
Image
Long time no update - the Sarge ingame (with miniguns left and plasmaguns right) to demonstrate the scale.

Re: Screenshots

Posted: 28 May 2011, 02:25
by Gota
even the cigar is there?

Re: Screenshots

Posted: 29 May 2011, 20:49
by azaremoth
The cigar is the most important thing about any "Sarge". :lol: