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Re: BA Feature Requests (post features & units here)
Posted: 12 Nov 2009, 00:13
by Gota
Pxtl wrote:JohannesH wrote:Pxtl wrote:Realistically, there will be no real gameplay changes to BA. It's safe to expect that any substantial gameplay changes (ie: new roles for existing units, new units, etc.) in this thread will be ignored.
Some recent changelogs prove you wrong.
So this thread is highly relevant.
Really, what earthshattering gameplay changes have happened recently? There are various optional gadgets and widgets, but I can't think of anything but nudging some numbers around and fixing gameplay things that can only be described as bugs.... and the drastic ones get reverted anyways if they hurt the gameplay.
Man you constantly talk about BA and give advice etc..YOU HARDLY EVER PLAY/ED BA!!!!!and you suck at it also.
hilarious...
Re: BA Feature Requests (post features & units here)
Posted: 12 Nov 2009, 00:16
by Neddie
I think he clocked a few dozen hours.
Re: BA Feature Requests (post features & units here)
Posted: 12 Nov 2009, 07:33
by Wombat
said gota who is not playing ba coz he thinks sa is cool which is ba with aa hitting ground and no nanos and he rages coz nobody likes sa coz it suxx so he rages at ba kknicegrammathxbai
Re: BA Feature Requests (post features & units here)
Posted: 12 Nov 2009, 07:48
by CarRepairer
Gedanken wrote:Charming naivety, Troy
Anyway, this thrad gets my vote for best thrad of year
Give comm quadruple HP, indestructible trans and 360 dgun plox see you in the future
/me puts on hot pink underpants, grinds down half pipe on rollerblades, ollies out of thread , has sex with hot supermodel while eating pizza and snorting powdered cheese
*Applause*
hoijui wrote:or half way floating walls, that remain in the middle between gournd and surface, to protect subs/from subs.
Just like in real life.
Re: BA Feature Requests (post features & units here)
Posted: 12 Nov 2009, 10:11
by Gota
Wombat wrote:said gota who is not playing ba coz he thinks sa is cool which is ba with aa hitting ground and no nanos and he rages coz nobody likes sa coz it suxx so he rages at ba kknicegrammathxbai
RRRRRAAAAAAAAGGGGGGGEEEEEE
Re: BA Feature Requests (post features & units here)
Posted: 12 Nov 2009, 11:20
by Gedanken
don't be a [BA] playa hater
Re: BA Feature Requests (post features & units here)
Posted: 12 Nov 2009, 13:41
by Wombat
me want flying epoch, please.
oh and i think dgun needs nerf, it kills everything with 1 shot :X
Re: BA Feature Requests (post features & units here)
Posted: 12 Nov 2009, 15:33
by bartvbl
hm..
then we also need to replace the missiles coming from the krog by long-range nukes, and a huge kbot catapult, which shoots with thuds and warriors.
Oh, and of course a combombing plane: a transport which is already carrying a commander when it is built. That save time getting your comm first, and then flying into the enemy camp.

Re: BA Feature Requests (post features & units here)
Posted: 12 Nov 2009, 17:43
by Pxtl
neddiedrow wrote:I think he clocked a few dozen hours.
I've mostly been playing CA lately, but I do still play BA when the only open game is the typical 5v5dsd. I haven't seen any earthshattering new gameplay since the hammer/thud buffing debacle, which is around when I switched to CA primarily... what's the big gameplay change I've failed to notice?
Re: BA Feature Requests (post features & units here)
Posted: 12 Nov 2009, 17:52
by JohannesH
Pxtl wrote:neddiedrow wrote:I think he clocked a few dozen hours.
I've mostly been playing CA lately, but I do still play BA when the only open game is the typical 5v5dsd. I haven't seen any earthshattering new gameplay since the hammer/thud buffing debacle, which is around when I switched to CA primarily... what's the big gameplay change I've failed to notice?
Gameplay change or balance change? Same thing answers both though, jeffies.
Re: BA Feature Requests (post features & units here)
Posted: 12 Nov 2009, 17:56
by Neddie
Nobody said there was a major change. Major assumes there will be a stutter in play. I don't think I've had to really develop a new perspective or new method of play in BA since it was WarC.
Re: BA Feature Requests (post features & units here)
Posted: 12 Nov 2009, 19:10
by Pxtl
neddiedrow wrote:Nobody said there was a major change. Major assumes there will be a stutter in play. I don't think I've had to really develop a new perspective or new method of play in BA since it was WarC.
Well, that was kind of my point in my post - people were asking for things like underwater nanotowers or nanos-building-nanos, sonar jammers, etc. Those are all changes that are too large for BA - even if they were good ideas, they wouldn't happen.
Re: BA Feature Requests (post features & units here)
Posted: 12 Nov 2009, 21:13
by mar3moset
In t2 Core veh we need mobile tac nuker.....or give krog tac nukes to replace those overly tupid missles, like come on those things it fires are larger then most of its possible targets, and yet a single missle wont even 1 hit kill a single goliath...its just a bad joke...But of course you have to build the missles...say at 3x the normal rate since well the first place a krog is normally sent it the front lines...
Re: BA Feature Requests (post features & units here)
Posted: 12 Nov 2009, 21:20
by bartvbl
2 words:
1: no
2: way
the krog is already the most powerful unit around in BA. Those missiles are doing a good job against stationary object - like turrets or buildings, and that is more than enough.
Re: BA Feature Requests (post features & units here)
Posted: 12 Nov 2009, 21:22
by Blue_Falcon
bartvbl wrote:2 words:
1: no
2: way
the krog is already the most powerful unit around in BA. Those missiles are doing a good job against stationary object - like turrets or buildings, and that is more than enough.
Feature request. Make missiles only target buildings by default.
Re: BA Feature Requests (post features & units here)
Posted: 12 Nov 2009, 21:25
by mar3moset
bartvbl wrote:2 words:
1: no
2: way
the krog is already the most powerful unit around in BA. Those missiles are doing a good job against stationary object - like turrets or buildings, and that is more than enough.
Krogs have no real use if the enemy can just outrange them with Betha spam or etc. Which will come far earlier then a krog will. But how about we make it so you can only see rockets plasma and other projectiles only when their in your line of sight. it doesnt really make to much sense that you can see a bertha's plasma round or a rocket with a unit that can supposedly only see around 15 meters infront of itself...
EDIT: I forgot to mention that a Krog is a joke for its current metal cost, not its damage or range or stat based problems but its weapon aiming and rotating speeds are rather slow all you really need to do if you dont have a bertha is have around 25 pitbull t2 med tanks and form a circle around the thing, it will auto target all over the place and in no time blam, but if it was micro'ed it may do far better then the AI would but not sure by how much...but don't get me wrong, if you were to send those twenty five tanks straight at a krog and park infront of it you have just wasted twenty five good tanks.
Re: BA Feature Requests (post features & units here)
Posted: 13 Nov 2009, 00:04
by Gota
mar3moset wrote:bartvbl wrote:2 words:
1: no
2: way
the krog is already the most powerful unit around in BA. Those missiles are doing a good job against stationary object - like turrets or buildings, and that is more than enough.
Krogs have no real use if the enemy can just outrange them with Betha spam or etc. Which will come far earlier then a krog will. But how about we make it so you can only see rockets plasma and other projectiles only when their in your line of sight. it doesnt really make to much sense that you can see a bertha's plasma round or a rocket with a unit that can supposedly only see around 15 meters infront of itself...
EDIT: I forgot to mention that a Krog is a joke for its current metal cost, not its damage or range or stat based problems but its weapon aiming and rotating speeds are rather slow all you really need to do if you dont have a bertha is have around 25 pitbull t2 med tanks and form a circle around the thing, it will auto target all over the place and in no time blam, but if it was micro'ed it may do far better then the AI would but not sure by how much...but don't get me wrong, if you were to send those twenty five tanks straight at a krog and park infront of it you have just wasted twenty five good tanks.
Shoot yourself in the head.
Re: BA Feature Requests (post features & units here)
Posted: 13 Nov 2009, 21:02
by mar3moset
Gota wrote:mar3moset wrote:bartvbl wrote:2 words:
1: no
2: way
the krog is already the most powerful unit around in BA. Those missiles are doing a good job against stationary object - like turrets or buildings, and that is more than enough.
Krogs have no real use if the enemy can just outrange them with Betha spam or etc. Which will come far earlier then a krog will. But how about we make it so you can only see rockets plasma and other projectiles only when their in your line of sight. it doesnt really make to much sense that you can see a bertha's plasma round or a rocket with a unit that can supposedly only see around 15 meters infront of itself...
EDIT: I forgot to mention that a Krog is a joke for its current metal cost, not its damage or range or stat based problems but its weapon aiming and rotating speeds are rather slow all you really need to do if you dont have a bertha is have around 25 pitbull t2 med tanks and form a circle around the thing, it will auto target all over the place and in no time blam, but if it was micro'ed it may do far better then the AI would but not sure by how much...but don't get me wrong, if you were to send those twenty five tanks straight at a krog and park infront of it you have just wasted twenty five good tanks.
Shoot yourself in the head.
If your making a krog or juggy its power should be sufficent to end the game, its metal cost is usually to high for what it kills on average. besides its not like asking for the krog to survive a d-gun...Tac nukes seem logical since the rocket pods on a Krogoth's back are larger then the Core Catalyst, you wont lose your Krog indefintly now because you can shoot those berthas or with sufficent scouting his someones anti nuke with one of those things. So please explain why I have to shoot myself.
Re: BA Feature Requests (post features & units here)
Posted: 13 Nov 2009, 22:37
by bartvbl
The power of krog and jugg should not be able to end a game; that would only make it extremely boring. If someone then managed to make a krog or jugg the whole game would be over. So forget it.
Re: BA Feature Requests (post features & units here)
Posted: 14 Nov 2009, 01:05
by ==Troy==
CarRepairer wrote:Gedanken wrote:Charming naivety, Troy
Anyway, this thrad gets my vote for best thrad of year
Give comm quadruple HP, indestructible trans and 360 dgun plox see you in the future
/me puts on hot pink underpants, grinds down half pipe on rollerblades, ollies out of thread , has sex with hot supermodel while eating pizza and snorting powdered cheese
*Applause*
hoijui wrote:or half way floating walls, that remain in the middle between gournd and surface, to protect subs/from subs.
Just like in real life.
all I was trying to do is to point out that some people with inflated ego do not deicde over the mod :) I personally do not suggest anything of that kind.