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Re: Balanced Annihilation V7.04

Posted: 23 Oct 2009, 02:18
by eyu100
Is it still possible to load enemy coms with very good micro? If it is then it is still possible to create a widget that does the same thing.

EDIT: the gadget doesn't seem to intercept move orders, so would it counter a very sophisticated widget that only uses move orders until the transport is positioned perfectly?

Re: Balanced Annihilation V7.02

Posted: 23 Oct 2009, 03:28
by JohannesH
dizekat wrote:I usually have my hlts near arty anyway, like typical borderline. Arty isn't something you spam, but its nice to have 5 t1 arty units or so. Counterattack dies = you get metal.
3 less stumpies to defend from said attack, arty shooting your own shit during attack = enemy gets metal

Re: Balanced Annihilation V7.04

Posted: 23 Oct 2009, 09:13
by Blue_Falcon
lol, 3 releases in one day!
Is that a BA record?

Re: Balanced Annihilation V7.02

Posted: 23 Oct 2009, 09:27
by Gertkane
JohannesH wrote:
dizekat wrote:I usually have my hlts near arty anyway, like typical borderline. Arty isn't something you spam, but its nice to have 5 t1 arty units or so. Counterattack dies = you get metal.
3 less stumpies to defend from said attack, arty shooting your own shit during attack = enemy gets metal
If you shoot enemy porc from within your own porc (hllt and at least a few llts or riot tanks) you really will not lose your arty if you micro them and you will get metal. If the enemy has pure tank power to overrun your porc just like than it is not the artys who are at fault.

Seriously, they are not broken right now, maybe they could be more useful but they have a few situations that really do occur, espescially in popular team games (dsd, altored). That said without careful management they are as good as just scrap running around (slow, weak and have a tendency to still run into enemy hllt range even though they can fire at it out of range).

Re: Balanced Annihilation V7.04

Posted: 23 Oct 2009, 14:13
by Pxtl
1v0ry_k1ng wrote:what critical damage would happen to BA t1 veh gameplay if t1 arty was worth using?
HLTs would become kind of useless. Expect samtruck-spam.

Re: Balanced Annihilation V7.04

Posted: 23 Oct 2009, 14:35
by bartvbl
Since I don't like the new textures very much (many of them look quite ugly), I made for own use an alternative version which has the old textures in it. I also fixed the minor (minor minor) bug I described earlier in this thread. In case anyone prefers the old textures over the new ones too, you can download the mutator here:
http://www.springfiles.com/show_file.php?id=2343
Hope it helps :P

Re: Balanced Annihilation V7.04

Posted: 23 Oct 2009, 16:55
by Achilla
How many version within a day yet? I mean, seriously? Folks haven't even taken seriously rolling to latest version since they still think new ones will come up till stable one. Not to mention outdated autohost versions ... *sigh*

Re: Balanced Annihilation V7.04

Posted: 23 Oct 2009, 21:08
by TradeMark
erm, why was solar texture changed? there was nothing wrong with the original. stop doing silly changes.

Re: Balanced Annihilation V7.04

Posted: 23 Oct 2009, 21:19
by bartvbl
Small bug report:
The arm small gunship (banshee), has some problems when it is starting to attack while landing. It will get up again, but the engines go totally the wrong way.
screen031.png
(1.88 MiB) Downloaded 40 times
I think it has to do with that the engines do not turn back to the vertical position, but keep hanging at the landing mode position.

Re: Balanced Annihilation V7.04

Posted: 23 Oct 2009, 21:46
by TheFatController
TradeMark wrote:erm, why was solar texture changed? there was nothing wrong with the original. stop doing silly changes.
It hasn't been changed try the mod first before posting thx

Re: Balanced Annihilation V7.04

Posted: 23 Oct 2009, 21:47
by bartvbl
I think he meant version 7.02 there.

Re: Balanced Annihilation V7.04

Posted: 23 Oct 2009, 22:47
by TradeMark
yeah i saw screenshots

did you revert back to old textures then?

Re: Balanced Annihilation V7.04

Posted: 23 Oct 2009, 22:55
by Blue_Falcon
Yes, I believe so.

Re: Balanced Annihilation V7.04

Posted: 24 Oct 2009, 03:27
by eyu100
Is it still possible to write a very sophisticated widget that only uses move orders until it is in perfect position?

Re: Balanced Annihilation V7.04

Posted: 24 Oct 2009, 05:29
by Niobium
eyu100 wrote:Is it still possible to write a very sophisticated widget that only uses move orders until it is in perfect position?
No. Issuing a load when close to enemy com = trans gets random move order away.

Re: Balanced Annihilation V7.04

Posted: 24 Oct 2009, 23:19
by eyu100
Niobium wrote:
eyu100 wrote:Is it still possible to write a very sophisticated widget that only uses move orders until it is in perfect position?
No. Issuing a load when close to enemy com = trans gets random move order away.
Then how can it be possible to nap a stationary com? (if it isn't anymore, oops; I didn't check)

Re: Balanced Annihilation V7.04

Posted: 25 Oct 2009, 12:59
by YokoZar
eyu100 wrote:
Niobium wrote:
eyu100 wrote:Is it still possible to write a very sophisticated widget that only uses move orders until it is in perfect position?
No. Issuing a load when close to enemy com = trans gets random move order away.
Then how can it be possible to nap a stationary com? (if it isn't anymore, oops; I didn't check)
Because the move order came from when the trans was far away

Re: Balanced Annihilation V7.04

Posted: 25 Oct 2009, 20:38
by Satirik
chicken update?

Re: Balanced Annihilation V7.04

Posted: 26 Oct 2009, 01:36
by TheFatController
Satirik wrote:chicken update?
Its updated: http://www.springfiles.com/show_file.php?id=2347

However either the engine or tasclient has broken it it seems so that the LuaAI doesn't get control of the bot initially so chickens end up as gaia and nothing works right.. dunno if you know if this is a change in script.txt from tasclient or the engine?


Also as an aside I noticed the dragons claw is only half changed god knows how but that'll have to wait for an update :? ill enlist testers or get an SVN set up for next release :oops:

Re: Balanced Annihilation V7.04

Posted: 26 Oct 2009, 12:37
by Deadnight Warrior
I've thoroughly read this topic an found that noone reported that ARM Dragon Claw still has maxDamage=900; and not 1200, whereas CORE Dragon Maw has the new maxDamage=1450;

Pls fix this as it's unbalanced.