Re: New Asteroid Map: Apophis v2
Posted: 18 Jan 2010, 22:19
oh god put the hat away >.< someone is going to get hurt
Open Source Realtime Strategy Game Engine
https://springrts.com/phpbb/
Who is violating whom?--Sorry CA, this map has NO wind ever
--Please dont start a lua war over this, and do NOT use this as casus belli to allow mod override of map lua.
--By using wind on this map (even solar wind or interstellar wind) you are in violation of the license of this map.
--Cheers: Beherith
This was on spring road map even before you made those maps.--Please dont start a lua war over this, and do NOT use this as casus belli to allow mod override of map lua.
Balladium AnnihilatingLicho wrote:We will soon need "special" mods that override maps! For example you could host DSD and it will be speedmetal instead!
So we can modify that map and release under a new name. Good news.Beherith wrote:As I said, no wind on apophis please. License is: you may play/use this map for whatever you would like as long as wind generators output 0 energy.
Sure you can, just make sure wind is 0.SirMaverick wrote:So we can modify that map and release under a new name. Good news.Beherith wrote:As I said, no wind on apophis please. License is: you may play/use this map for whatever you would like as long as wind generators output 0 energy.
Your analogy is flawed, me doing this is a direct result of mods trying to override maps. Map is map, you cannot have a mod trying to tell a map how to play it.Licho wrote:Lol, thats silly. Map is map, you cannot tell mod how to play it. Its as stupid as Sena's maps that override mod.
We will soon need "special" mods that override maps! For example you could host DSD and it will be speedmetal instead!
Eventually, all games will be called BA special DSD special and this will increase diversity of both maps and mods!
Only your artwork can be released under a differing license. Artwork being models textures, map texture, sounds, etc.Official stance on how the engine's license affects content wrote:We believe generally all LUA, COB, BOS scripts are "linking" to the engine, to speak in the terms of the GPL again. In practice this means many LUA, COB and BOS scripts need to be licensed under the terms of the GNU GPL.
Sorry but CA's licence says that winds must make modoptions value of energy on any map!Beherith wrote:Eheh, <3 yall :)
As I said, no wind on apophis please. License is: you may play/use this map for whatever you would like as long as wind generators output 0 energy.
Just as with lua, map licence overrides mod licence. kthxbai.Licho wrote:Sorry but CA's licence says that winds must make modoptions value of energy on any map!Beherith wrote:Eheh, <3 yall :)
As I said, no wind on apophis please. License is: you may play/use this map for whatever you would like as long as wind generators output 0 energy.
Your map breached CA's license I'm going to sue you now. You will have to pay damages to all players who suffered energy loss on your map.
LOLWUT?!?Beherith wrote:Just as with lua, map licence overrides mod licence. kthxbai.
It directly changes an engine parameter. No matter how you want to cut it, that is linking.Beherith wrote:And my wind script really doesn't link to the engine, it contains no code just comments.