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Re: juggernaut cant go over dragonteeths

Posted: 21 Dec 2009, 23:03
by Jazcash
TradeMark wrote:
JAZCASH wrote:I say any unit bigger than another should do damage when they collide. The damage should be relative to the proportional difference in size.
they already do that. newbie.
No, I mean all units. for example, a com walking directly into a scout would take half half it's damage off every second spent walking into it. If not squishing it flat ^_^

Re: juggernaut cant go over dragonteeths

Posted: 21 Dec 2009, 23:04
by Blue_Falcon
TradeMark wrote:
JAZCASH wrote:I say any unit bigger than another should do damage when they collide. The damage should be relative to the proportional difference in size.
they already do that. newbie.
But not enough, they don't do damage when colliding at walking speed. :mrgreen:

Re: juggernaut cant go over dragonteeths

Posted: 22 Dec 2009, 01:17
by TradeMark
yeah, now try to make stumpy spam, and all your units will explode when you try to send them anywhere, since they all collide each other.

now jaz is sad. no moar stumpy spam ;_;

Re: juggernaut cant go over dragonteeths

Posted: 22 Dec 2009, 01:36
by Jazcash
TradeMark wrote:yeah, now try to make stumpy spam, and all your units will explode when you try to send them anywhere, since they all collide each other.

now jaz is sad. no moar stumpy spam ;_;
God damn it man learn to read. I said, if units are bigger than something they'll slowly lose small percentages of damage. Not *Collision, BOOM, insta-death".

Re: juggernaut cant go over dragonteeths

Posted: 22 Dec 2009, 12:04
by TradeMark
that doesnt make any sense and is unrealistic

Re: juggernaut cant go over dragonteeths

Posted: 22 Dec 2009, 12:31
by ginekolog
Jugg needs small speeed buff and less powerful version of krog crush. Or just dobule its DPS for all weapons making it good as mobile defense tower.

Its should crush DTs ofc too.

Its super useless atm.

Re: juggernaut cant go over dragonteeths

Posted: 22 Dec 2009, 12:43
by Jazcash
TradeMark wrote:that doesnt make any sense and is unrealistic
Look, if you're a flea or something, and you have a Com which is say, maybe 10* the size of you walking straight into you, you wouldn't like it very much.

Re: juggernaut cant go over dragonteeths

Posted: 22 Dec 2009, 13:09
by TradeMark
commander is basically a wall that doesnt move.. why would i drive my flea at wall?

Re: juggernaut cant go over dragonteeths

Posted: 22 Dec 2009, 13:40
by Jazcash
TradeMark wrote:commander is basically a wall that doesnt move.. why would i drive my flea at wall?
So you don't move your Com? Jesus Christ you would make this complicated.

Re: juggernaut cant go over dragonteeths

Posted: 22 Dec 2009, 14:14
by Blue_Falcon
Yes, and the flea runs away. :P

Re: juggernaut cant go over dragonteeths

Posted: 22 Dec 2009, 14:26
by TradeMark
JAZCASH wrote:
TradeMark wrote:commander is basically a wall that doesnt move.. why would i drive my flea at wall?
So you don't move your Com? Jesus Christ you would make this complicated.
i move the com, but its so slow you cant see if its moving or not

Re: juggernaut cant go over dragonteeths

Posted: 22 Dec 2009, 15:18
by Jazcash
TradeMark wrote:
JAZCASH wrote:
TradeMark wrote:commander is basically a wall that doesnt move.. why would i drive my flea at wall?
So you don't move your Com? Jesus Christ you would make this complicated.
i move the com, but its so slow you cant see if its moving or not
I officially crown you, retarded.

Re: juggernaut cant go over dragonteeths

Posted: 22 Dec 2009, 15:30
by JohannesH
Jaz stfu

Why the hell would that be fun gameplay

Re: juggernaut cant go over dragonteeths

Posted: 22 Dec 2009, 15:57
by TradeMark
because hes retarded

Re: juggernaut cant go over dragonteeths

Posted: 22 Dec 2009, 16:28
by Jazcash
JohannesH wrote:Jaz stfu

Why the hell would that be fun gameplay
I never said it would be fun. It's just, you guys are talking realism.

Re: juggernaut cant go over dragonteeths

Posted: 22 Dec 2009, 17:44
by TradeMark
if we wanted realism, we would shut off the computer and go out...

Re: juggernaut cant go over dragonteeths

Posted: 22 Dec 2009, 17:47
by Jazcash
TradeMark wrote:if we wanted realism, we would shut off the computer and go out...
Then this topic can be deleted and we can move on.

Re: juggernaut cant go over dragonteeths

Posted: 22 Dec 2009, 18:36
by Warrior
jugg should make the ground beneath it crumble and get cracks in it, and it should make a BOOM... BOOM... BOOM... sound as it walks and crush little things it walks on. It makes more sense and it is 10x more awesome

Edit: and the commander should kick things it walks into, like scouts and peewees etc

Re: juggernaut cant go over dragonteeths

Posted: 22 Dec 2009, 19:31
by TradeMark
JAZCASH wrote:
TradeMark wrote:if we wanted realism, we would shut off the computer and go out...
Then this topic can be deleted and we can move on.
are you fucking retarded or what? read the fucking topic title again.

Warrior wrote:jugg should make the ground beneath it crumble and get cracks in it, and it should make a BOOM... BOOM... BOOM... sound as it walks and crush little things it walks on. It makes more sense and it is 10x more awesome
+1 !!!!

Re: juggernaut cant go over dragonteeths

Posted: 23 Dec 2009, 12:32
by polarstar_111
Warrior wrote:jugg should make the ground beneath it crumble and get cracks in it, and it should make a BOOM... BOOM... BOOM... sound as it walks and crush little things it walks on. It makes more sense and it is 10x more awesome
The way it walks, it probably has little wheels to help it along. It just sort of shuffles along. Get off your chair, and stamp your feet against the ground. Then shuffle around and see if you get the same effect.

Speaking of wheels, why aren't there treaded T3s?