@KaiserJ:
Would indeed be nice if you put the tiles together yourself,
cause I can only guess how some tiles should look.
Your first batch of tiles is fully converted by me. (Look at first post for a link)
Currently my conversion steps looks like this:
Preparation:
-Open texturemap_large and heightmap_large in GIMP.
-Add heightmap as a new layer into texturemap.
-Add transparency to both layers.
-Select black border with magic wand with 0% variation, disabled AA.
-Remove black border in both layers (should be transparent now)
-Invert selection
-Auto Normalize the heightmap layer. (Stretch color values from black to white)
-Save as .xcf (This stores selection too)
Now for each tile:
-Use Rectangle selection tool (in intersection mode) to select a single tile.
-Select heightmap layer. Copy.
-New Image from Clipboard
-Scale down to 79x79 (or multiples of 79)
EDIT:
No, not multiples of 79, but (78 * x) + 1. So valid sizes are:
79x79
79x157
79x235 etc...
If sharp edges are present in heightmap: scale with no interpolation,
selective gaussian blur afterwards. Else scale bicubic.
-Save as heightmap1.png
-Large image again: Select Texture layer. Copy
-New Image from Clipboard
-Scale down to 624x624 (or multiples of 624)
This is: (79 - 1) * 8
-Save as texturemap1.png
Create a new Textfile "tile1.tdf" with following content:
Code: Select all
[PREFAB]
{
Name=My First Tile;
Category=test;
Heightmap=heightmap1.png;
Texturemap=texturemap1.png;
Featuremap=features1.fmf;
Height=0.25;
}
Finished.
The tdf is quite selfexplaining, just some notes:
-Featuremap is currently not used. May be ommitted.
-You may create a prefab with texturemap only, or heightmap only.
-Height:
Since I normalized the heightmap beforehand, we need to set an height-value.
The tiles heightmap values will be multiplied by this value before setting it in SME. (In SME heightmap values range from 0 to 1.)
Current Progress:
-Alignment done. Just select a 1x1 Tile, scale it, hit "Align 1x1 Tile".
Now the brush aligns to this size.
-GUI nearly done.
PS: Keep sending tiles, makes development more interesting for me
