Re: fighters on "patrol" = performance hit
Posted: 19 Sep 2009, 12:38
It overlaps.Soul wrote:Does anyone know if every unit have their LOS overlapping eachother, or if one units LOS "ends" where another units LOS begin?
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It overlaps.Soul wrote:Does anyone know if every unit have their LOS overlapping eachother, or if one units LOS "ends" where another units LOS begin?
I have only seen this in action once or twice (well, except for killing off the last com when one side has already won).Soul wrote:Oh, and to make this post slightly more on track: Wasn't fighter spam nerfed like ages ago? I remember NOiZE killing my com with a handfull fighters one day, while I couldn't even hurt his commander below 80%HP with twice the amount of figthers after the nerf.
And he was like "Dude, didn't you read last nights patchlog?"
If you land fighters inside the enemy's base they will rapid-fire at his structures, killing them more quickly.zerver wrote:I have only seen this in action once or twice (well, except for killing off the last com when one side has already won).Soul wrote:Oh, and to make this post slightly more on track: Wasn't fighter spam nerfed like ages ago? I remember NOiZE killing my com with a handfull fighters one day, while I couldn't even hurt his commander below 80%HP with twice the amount of figthers after the nerf.
And he was like "Dude, didn't you read last nights patchlog?"
On the other hand, I have seen many players giving up because of air spam induced lag or super low FPS. This can be a winning strategy if you have patience and a strong PC, but is utterly boring.
not even the only fighter weapon bugeyu100 wrote:If you land fighters inside the enemy's base they will rapid-fire at his structures, killing them more quickly.