Re: Balanced Annihilation V7.01
Posted: 22 Sep 2009, 04:29
Priority targeting wouldnt have helped Dragon in that situation though.
Open Source Realtime Strategy Game Engine
https://springrts.com/phpbb/
True, and figters do much less dmg to transports than to bombers.TheFatController wrote:If all AA targeted transports first then you could just send in a load of empty Seahooks with your bombers to tank the AA.
Is there a way to make AA target loaded transports first?TheFatController wrote:If all AA targeted transports first then you could just send in a load of empty Seahooks with your bombers to tank the AA.
I'm not sure that would be a good idea, because afaik there is no visual indicator of t2 trans being loaded or not, so how could the AA know?YokoZar wrote: Is there a way to make AA target loaded transports first?
You do realize that that wouldnt have helped in that situation at all?YokoZar wrote:1) T1 fighters should probably have transports in their priority target list. See http://springrts.com/phpbb/viewtopic.php?f=44&t=20429
Fair enough, but perhaps the priority should still apply to the t1 trans. Would make combombing into AA slightly harder since sending a bunch of decoy transports wouldn't work quite as well.BaNa wrote:I'm not sure that would be a good idea, because afaik there is no visual indicator of t2 trans being loaded or not, so how could the AA know?YokoZar wrote: Is there a way to make AA target loaded transports first?
AA should prefer what it does bonus damage to. So fighters target bombers, flakkers target gunships.el_matarife wrote:Every form of AA should target bombers first, gunships second, transports third, since that's really the order of danger for your base.
Bombers are still a more immediate threat than transports since you may have ground defenses or units that can handle the airdropped units. Bombers could blow up your base and AA is the only thing that can stop them.JohannesH wrote:no transports is first... or, loaded ones.
This is a good point, and I assume you mean whatever it does the most bonus damage by percent? That's as good a way as any to determine what the unit is designed to counter, I think.YokoZar wrote: AA should prefer what it does bonus damage to. So fighters target bombers, flakkers target gunships.
Its more interesting when theres a significant drawback too, its not like a giant windmill but more like a big adv solar.1v0ry_k1ng wrote:do geothermals need to cost so much E? as it is, you rarely see them in 1v1s even when the geovent is in a nearby, protected location
yah advplayer list died for me toobartvbl wrote:is it just me, or do the playerlist and the ally resources from that (ingame) settings menu on the right not work properly? every time I try to close the playerslist, luaui crashes immedeately...
Yeah I had that too. Deleting my lua config (I know its a pain to reconfigure) fixed it.BaNa wrote:yah advplayer list died for me toobartvbl wrote:is it just me, or do the playerlist and the ally resources from that (ingame) settings menu on the right not work properly? every time I try to close the playerslist, luaui crashes immedeately...