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Re: Spring is now in 3D
Posted: 27 Mar 2010, 19:48
by Sefidel
- 2 or more eyes.
discrimination!!!
Re: Spring is now in 3D
Posted: 29 Mar 2010, 03:45
by CarRepairer
Sefidel wrote:- 2 or more eyes.
discrimination!!!
Cyclopses need not apply.
Re: Spring is now in 3D
Posted: 29 Mar 2010, 17:41
by Pxtl
So where does it draw the GUI? Up close or at infinity?
Re: Spring is now in 3D
Posted: 29 Mar 2010, 20:34
by CarRepairer
Pxtl wrote:So where does it draw the GUI? Up close or at infinity?
Up close, at screen level. GUI is not affected by the shaders so its "Z" is no different whether s3d is on or off.
Re: Spring is now in 3D
Posted: 04 Apr 2010, 17:31
by Machete234
hunterw wrote:!!!
why have no other games ever had this
its in the code of quake3
i was allready thinking of ordering a few 3d glasses in different colors.
in q3 you can use red/green red/cyan etc.
Red/cyan is supposed to have advantages over red/green.
Is the polarisation technique possible on a normal monitor?
Re: Spring is now in 3D
Posted: 04 Apr 2010, 18:52
by SinbadEV
Machete234 wrote:
Is the polarisation technique possible on a normal monitor?
No... Though if you are asking if a monitor could be built to support the polarization method then yes, they have those.
Re: Spring is now in 3D
Posted: 04 Apr 2010, 19:02
by knorke
hunterw wrote:!!!
why have no other games ever had this
Trackmania Nations does have it but a racing game is not the best to demonstrate the effect.
sadly my red/green paper glasses are still nowhere to be found

Re: Spring is now in 3D
Posted: 05 Apr 2010, 17:41
by CarRepairer
knorke wrote:hunterw wrote:!!!
why have no other games ever had this
Trackmania Nations does have it but a racing game is not the best to demonstrate the effect.
sadly my red/green paper glasses are still nowhere to be found

The widget doesn't have a red/green mode. But if you ever find them, let me know and I'll add it.
Re: Spring is now in 3D
Posted: 05 Apr 2010, 19:36
by Machete234
SinbadEV wrote:Machete234 wrote:
Is the polarisation technique possible on a normal monitor?
No... Though if you are asking if a monitor could be built to support the polarization method then yes, they have those.
I read that cinema owners found a way to have this technique without having a silver canvas using two projectors.
So the canvas is a normal one.
I dont know if something liek this could work for a normal tft monitor, maybe not.
So for real 3d you still need a 120hz tft and shutter glasses.
Re: Spring is now in 3D
Posted: 05 Apr 2010, 19:45
by CarRepairer
Machete234 wrote:SinbadEV wrote:Machete234 wrote:
Is the polarisation technique possible on a normal monitor?
No... Though if you are asking if a monitor could be built to support the polarization method then yes, they have those.
I read that cinema owners found a way to have this technique without having a silver canvas using two projectors.
So the canvas is a normal one.
I dont know if something liek this could work for a normal tft monitor, maybe not.
So for real 3d you still need a 120hz tft and shutter glasses.
Perhaps you are speaking of this:
http://en.wikipedia.org/wiki/Dolby_3D
And no, there are many ways to get 3D at home without resorting to shutter glasses.
Re: Spring is now in 3D
Posted: 18 Dec 2010, 22:13
by smoth
I tried it and it was really iffy with regards to separation/convergence over distance. I am unsure if it is my glasses or the shader.
Re: Spring is now in 3D
Posted: 18 Dec 2010, 23:06
by Wombat
its cool thing, but for first few minutes, later ur brain and eyes hurt as fuk like all other non-cinema 3d stuff :/ still sounds fun
Re: Spring is now in 3D
Posted: 19 Dec 2010, 03:05
by Hobo Joe
Smoth did you realize you were posting in a thread over a year old?
Last post was 8 months ago.
Re: Spring is now in 3D
Posted: 19 Dec 2010, 03:33
by Wombat
oh, lol. well, 3d is getting popular nowadays, even if its crap :D so its kinda actual
Re: Spring is now in 3D
Posted: 19 Dec 2010, 04:03
by smoth
Hobo Joe wrote:Smoth did you realize you were posting in a thread over a year old?
Last post was 8 months ago.
Don't care, was just getting around to getting the glasses and can evaluate it..
Re: Spring is now in 3D
Posted: 19 Dec 2010, 04:18
by smoth
Probably the best shot I got:
but when I move fast I get ghosting like I get with bloom.
(images are larger when clicked)
Re: Spring is now in 3D
Posted: 19 Dec 2010, 04:39
by Aether_0001
STOP BEING SO EPIC
I want to play CA now, but I STILL don't want to download the 200 MB and fail trying to get accustomed to something that's non-BA.
Re: Spring is now in 3D
Posted: 19 Dec 2010, 04:58
by MidKnight
This has been in CA for a year, now, aether. If yuo go play, you'll see stuff a year into the future more epic!
Smoth, I don't know much about Lua or Spring's Lua interface, but could the ghosting be simply because spring's methods for drawing stuff via lua are too slow?
Re: Spring is now in 3D
Posted: 19 Dec 2010, 05:03
by smoth
I honestly don't even know
Re: Spring is now in 3D
Posted: 19 Dec 2010, 05:29
by jK
The ghosting comes from your `low` fps.
The widget switches each frame the camera eye and then combines the previous and the current one. So one of them is always 1 frame old, and so it can cause ghosting when moving the camera and the timespan between the last and the current frame is too long.