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Re: Mod / Map separation

Posted: 07 Jun 2009, 18:34
by thesleepless
IMO it should always be the PLAYER's choice, since they're the one's who are playing it, they should be able to play it their way.

Re: Mod / Map separation

Posted: 07 Jun 2009, 18:36
by zwzsg
CarRepairer wrote:It's the deceit that irked me.
Then use moral arguments to get the map removed from SD and JJ. I'm sure what worked against Gota will work against Sienna.

But don't try to kill awesome engine feature just because one person used it wrongly.

And no, options and tickboxes galore is not the answer to everything.

jK wrote:it is in 79.1
What is in exactly? I remember /LuaGaia/ being changed to "see" UnitCreated, but can it for instance CreateUnit?

Re: Mod / Map separation

Posted: 07 Jun 2009, 18:38
by knorke
[ ] Enable mod contents?
[ ] Enable map contents?
[ ] Map overrides mod [ ] Mod overrides map.
that is far too much i think.

Re: Mod / Map separation

Posted: 07 Jun 2009, 18:44
by Regret
zwzsg wrote:But don't try to kill awesome engine feature just because one person used it wrongly.

And no, options and tickboxes galore is not the answer to everything.
The "use map settings like in starcraft" tick box proposition seems to be a fair compromise. It will not hinder your ability to make maps and it will clearly identify when you are (not) playing by the map rules.

Re: Mod / Map separation

Posted: 07 Jun 2009, 19:03
by Pxtl
What would be ideal would be if the engine could detect if the map even has a special content inside of it, and thus "use map settings" would only be presented for a map with such scripted behaviors.

Re: Mod / Map separation

Posted: 07 Jun 2009, 19:13
by lurker
Do keep in mind that it can at best guess; there's no way to just figure it out programatically.

Re: Mod / Map separation

Posted: 07 Jun 2009, 19:17
by zwzsg
Is there any other folder beside /maps/ in the map sdz/sd7?

Re: Mod / Map separation

Posted: 07 Jun 2009, 19:33
by lurker
Pxtl said special content. Boring features aren't special content.

Re: Mod / Map separation

Posted: 07 Jun 2009, 21:50
by CarRepairer
thesleepless wrote:IMO it should always be the PLAYER's choice, since they're the one's who are playing it, they should be able to play it their way.
This is true. My option suggestion remains valid.
knorke wrote:
[ ] Enable mod contents?
[ ] Enable map contents?
[ ] Map overrides mod [ ] Mod overrides map.
that is far too much i think.
The alternative is the deception that started this thread. Someone would need to have spring knowledge on how to find if there is special content in a map that overrides the mod (as a certain senna did not even bother to put it in the description of his map - it says "DSD by IceXuick"). I'd say a single checkbox is much simpler for a regular player.

Re: Mod / Map separation

Posted: 07 Jun 2009, 22:20
by lurker
Senna's fixed the description now; said before that it was left the same to give full credit to IceXuick.

Re: Mod / Map separation

Posted: 07 Jun 2009, 22:41
by Regret
lurker wrote:Senna's fixed the description now; said before that it was left the same to give full credit to IceXuick.
Which is irrelevant to this thread.

Re: Mod / Map separation

Posted: 07 Jun 2009, 23:01
by zwzsg
More like: Which makes this thread irrelevant.

Re: Mod / Map separation

Posted: 07 Jun 2009, 23:46
by Regret
zwzsg wrote:More like: Which makes this thread irrelevant.
Not really. Regardless of what senna does, this feature is still desired to prevent future retardedness.

Re: Mod / Map separation

Posted: 08 Jun 2009, 01:34
by smoth
CarRepairer wrote:
Beherith wrote:
lurker wrote:It's the choice of mappers what games work on it.
+1
I think just ignoring the maps wind value is already stretching it.
Oh really? If you make a map and balance it for "BA wind" then no other game should be able to use it?
GUNDAM
Beherith wrote:
thesleepless wrote:very cool! but what's up with the metalmap?
Its made for gundam.
Otherside wrote:Image
Gave the finger to all non-gundam games and mods.

Re: Mod / Map separation

Posted: 08 Jun 2009, 01:41
by SirMaverick
Regret wrote:
zwzsg wrote:More like: Which makes this thread irrelevant.
Not really. Regardless of what senna does, this feature is still desired to prevent future retardedness.
He did what was possible, used an exploit. Like you do very often. What's the difference here?

Re: Mod / Map separation

Posted: 08 Jun 2009, 02:02
by Regret
SirMaverick wrote:He did what was possible, used an exploit. Like you do very often. What's the difference here?
Same as comparing art with taking a dung.

Re: Mod / Map separation

Posted: 08 Jun 2009, 02:37
by SirMaverick
Regret wrote:Same as comparing art with taking a dung.
Definatly art.

Re: Mod / Map separation

Posted: 08 Jun 2009, 02:44
by Regret
Touche.

Re: Mod / Map separation

Posted: 08 Jun 2009, 02:51
by smoth
wtf are you asking for? what is the issue, I don't understand.

Re: Mod / Map separation

Posted: 08 Jun 2009, 02:58
by SirMaverick
CarRepairer wrote:It's the deceit that irked me. He placed his mod into a map and piggyback off the most popular mod name "Balanced Annihilation" to get people to play it. This is wrong because
[*]People who know they want to play BA are tricked into playing another mod and their time is wasted.
Speed*: A Newbie could assume he plays BA there. Description states buzzard war or nuke war. Does this clearly indicate, that nothing else is possible?
[*]New people to spring will assume this is BA and that's a false impression which is unfair to the makers of BA.
Similar arguments can be made for CA (see).