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Re: What happened to XTA?

Posted: 17 May 2009, 23:45
by Tribulexrenamed
1v0ry_k1ng wrote:or to put it more concisely,

com got upgrades

com got autoheal

t1 got nanotower for early spamming BT

com BT was un-needed, compush became only competetive strat

every game played the same, compush, missles

lots of com dgunning other com and living bullshit

/raegquit

Yeah, obviously you would have to rage quit as this is the only "honorable" way for noobs to die...

Just so you noobers know, missiles are not perfect. They suck quite alot actually. You can take out missiles with a combo of hammers and aks and even use dt + com. Srs. XTA is not for noobs. So go away.

Also what the hell are you talking about. "Coms have Bluetooth". Why the @#*&$^*(&^@%(*& would COMMANDERS be ducking around with BLUE TOOTH. Commanders use high frequency ansible transmissions and DGUNS to communicate, not some shitty wireless protocol developed by cavemen. If your commanders are using bluetooth, ur doing it wrong.

Com push is the only competitive strat because players who know what they are doing use their coms because with a single hip thrust they can rape anything. The only counter to rape is counterrape, which involves doing a compushthrustsmack in the opposite direction. If you dont compush you are jacking off in your base, and that is wasting the seed of life!

Re: What happened to XTA?

Posted: 18 May 2009, 13:30
by SeanHeron
I used to like XTA alot and enjoyed playing it with some mates on and off. Now that it's changed/changing so much, I'm pretty turned of to be honest.

Re: What happened to XTA?

Posted: 18 May 2009, 13:31
by bashar
lol Tribulex you dont know you are talking to IK. He used to be one of the more competitiv player of XTA. I reckon he doesnt need you to know how to play it. He may be right or wrong in his feeling about wat XTA is now, but he is not a noob :P

Re: What happened to XTA?

Posted: 18 May 2009, 13:33
by bashar
Tribulex wrote:
Com push is the only competitive strat because players who know what they are doing use their coms because with a single hip thrust they can rape anything. The only counter to rape is counterrape, which involves doing a compushthrustsmack in the opposite direction. If you dont compush you are jacking off in your base, and that is wasting the seed of life!
And seems you just +1 wat IK said. And that wat he feel fail. gg.

Re: What happened to XTA?

Posted: 18 May 2009, 13:45
by Beherith
Trib is the knobhead of XTA.
Pretty big factor in its failure.

Re: What happened to XTA?

Posted: 18 May 2009, 14:00
by Tim-the-maniac
thuds/hammers are good at keeping other com at bay. com push is only easy when its done against a pretty bad player getting crushed

Re: What happened to XTA?

Posted: 18 May 2009, 15:43
by Tribulexrenamed
Tim-the-maniac wrote:thuds/hammers are good at keeping other com at bay. com push is only easy when its done against a pretty bad player getting crushed
False, and at beherith: i dont have 3.8 ghz and im in yousha...

Re: What happened to XTA?

Posted: 18 May 2009, 17:12
by pintle
Neither compush or aa spam are necessary for a win in xta.

Nanotowers changed things a lot, but com push is not obligatory.

I do however think that the community's propensity to repeatedly play on kbot favourable maps leads to a more com oriented game, as kbots are more easily synergised with com push.

Re: What happened to XTA?

Posted: 18 May 2009, 18:09
by Tim-the-maniac
how did nano towers change anything? i still just spam a few cons they open fast enough..
xta hasnt changed much recently the 1v1s seem pretty similar to me although some ppl playing it got a bit better allowing they can smash noobs more easiy which is probly why ppl are complaining here about change :)

Re: What happened to XTA?

Posted: 18 May 2009, 18:36
by SeanHeron
I'm not talking about recently. I haven't played in quite a while, so I can't judge how much it's changing at the moment - what I do know is it's changed considerably from when I did play (Pimped edition anyone?).

Re: What happened to XTA?

Posted: 18 May 2009, 18:56
by 1v0ry_k1ng
pintle wrote:Neither compush or aa spam are necessary for a win in xta.

Nanotowers changed things a lot, but com push is not obligatory.
smoke less weed :P

Re: What happened to XTA?

Posted: 18 May 2009, 19:17
by TheMightyOne
hmm... i agree that some things were added but all in all gameplay is still the same as it was back in v8.1 (havent played any earlier versions). almost everything i can do now, i could've done back then. so cant be the reason that its played less now. i think ppl just got bored of it. although i consider myself as a regular xta player i dont play it that much myself. and how to attract new players if nobody is playing the mod?

Re: What happened to XTA?

Posted: 19 May 2009, 13:58
by manolo_
tbh honest, i dunno what you want. a nano has the buildpower of 2,5 lvl1-cons (im not sure), that isnt that much and the range is really small. i would suggest an other thing, stagger the buildpower of the cons (and their M/E output), e.g. the 1st - 10th con give 100% 11th-20th 75%,...

Re: What happened to XTA?

Posted: 19 May 2009, 15:32
by bashar
doesnt resolve the issue about comm being op (dgun range lolz)

Re: What happened to XTA?

Posted: 19 May 2009, 16:57
by babbles
Comm isnt op, comms can no longer d gun and live (unless some god like player gets it to have about 1.50xp <_<) and the d gun range isn't that long, it gets outranged by a freaker/zipper. :P

And nanos aren't that much of a problem, I hardly use them and most players still use cons, unless it's a porcy game in which people have many nanos, usually around air labs and I'm sure 10 nanos is better than 100 air cons.

Every game I play isn't the same, different players have different styles. For example, yes AA does get used a lot in battle lines but many people use and say rockos/storms are OP and get used too much, also, a simple attack of flash/stumpys can easily negate a missle line. Moreso, IK, iirc you were one of the people who loved missle lines and used them the most? I know janid did at least...

Furthermore Comm push isn't always needed, yes, it helps and I can't really say much seeing as my style is purely Comm orientated, but it's still possible to fight without commanders, espicially with storms which easily destroy a Commander. I'm sure I saw Teut using missle lines (I know that kinda goes against my point) without a Commander showing frontal attacks isn't purely commander play.

Finally I know how people feel about Comm heal and upgrades, yes it may be a bit high when you get to satellite but let's be honest. You won't see a commander get that much XP as usually only people who use their Commanders a lot do enough to get that much. Now, if a player is very much orientated around that, taking so long to have their commander stood there idle is a big risk and costly to the economy so surely they deserve something? The satellite commander hardly gets reached and usually makes an appearence at the end of a game (no don't finish them I need the xp!). The whole morphing issue I think adds a novelty and new tactic to XTA, as the Commander is well, the Commander why not make them able to keep up with Tech 2 units late game? A few storms can still easily kill a morphed Commander. The only thing I would say is the paralsyer working on other Commanders seems OP as in "ohai my comm now" once Arm goes lvl 2 morph, and the satellite rockets/plasma shot is a joke.

Meh I probs gibbered and contradicted myself

Re: What happened to XTA?

Posted: 19 May 2009, 20:51
by TheMightyOne
bashar wrote:doesnt resolve the issue about comm being op (dgun range lolz)
why op? whats wrong with the dgun range?

how about some feedback to the dev rather then be like the majoriy of the noobs who check xta out and say "stupid balance, mod fails, bye"

EDIT:

to add few things to what babbs said
- i've never seen a satellite com in a "real" game
- i've morphed my com 5 times max. after that option was introduced (and i still pwn so you dont really need it :P if you dont need it, then there is nothing not to like about it)
- compush is usefull only on small/porcy maps; try compush in a 1v1 on comet cather (actually compush is rather useless on most veh orientated maps)
- self repair was removed iirc (or not? anyway everybody said that it was a bad idea and if its still there it wont be in the next version)

Re: What happened to XTA?

Posted: 19 May 2009, 22:46
by bashar
TheMightyOne wrote: how about some feedback to the dev rather then be like the majoriy of the noobs who check xta out and say "stupid balance, mod fails, bye"
Once upon a time I did some feedback to the modder. You can't say I didn't.
XTA unplease me about some point ; I didnt said here it was unbalanced, but I just dont like anymore the playstyle of the mod.

Re: What happened to XTA?

Posted: 19 May 2009, 23:24
by Tribulexrenamed
Then shuttup and die griefer.


Seeing as my play style revolves around morphing the com to level 3 or 4 (sometimes 5 on longer games), I can tell you that com upgrades are possible in real games.

Re: What happened to XTA?

Posted: 20 May 2009, 01:06
by 1v0ry_k1ng
Tribulex wrote:Then shuttup and die griefer
see, for me, the BIGGEST appeal of xta previously? the close-nit community of decent guys you got to know and love. now its mostly people like tribulex :?

Re: What happened to XTA?

Posted: 20 May 2009, 01:10
by Neddie
Stop trolling one another or you might find your CoX beaten onto the RoX.