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Re: LolUI (WIP) - 5th release

Posted: 14 Apr 2009, 18:14
by Tribulexrenamed
Regret you have inspired me once again. Thanks.

Re: LolUI (WIP) - 2nd release

Posted: 15 Apr 2009, 19:19
by Regret
Regret wrote:Image
New release bump.
6th release.

Re: LolUI (WIP) - 6th release

Posted: 15 Apr 2009, 19:47
by TheFatController
I made a change to the scaleratio for for my local version so it fits better on 1280x1024, hope you'd consider it for next version so I don't have to change it each time ;)

Code: Select all

scaleratiox = (scaleratioy * 0.9)
Image

Code: Select all

scaleratioy = scaleratiox
Image

Re: LolUI (WIP) - 6th release

Posted: 16 Apr 2009, 13:48
by YHCIR
Image
How do I disable the grey box? A leftover of the old menu?

Would also be cool if there was an option to enable the old style wrap-around menus, so you can go from page 2 back to page 1 using a right arrow.

Re: LolUI (WIP) - 6th release

Posted: 16 Apr 2009, 13:56
by YHCIR
OK I disabled 'BA layout' and reloaded and it works fine. :-)

Re: LolUI (WIP) - 6th release

Posted: 16 Apr 2009, 14:25
by Hacked
is there a changelog somewhere?

Re: LolUI (WIP) - 6th release

Posted: 16 Apr 2009, 16:06
by Falcrum

Re: LolUI (WIP) - 6th release

Posted: 16 Apr 2009, 16:52
by Regret
Hacked wrote:is there a changelog somewhere?
Nope. I usually mention big changes, but no log of them.
Falcrum wrote:=(
Screenshot is useless unless you give me the infolog.txt or replay of that game.

Re: LolUI (WIP) - 6th release

Posted: 16 Apr 2009, 17:05
by Gota
This is great however there are already several similar stuff...What would really be nice are icons for all the ui commands and different states of units...

Re: LolUI (WIP) - 6th release

Posted: 16 Apr 2009, 17:14
by Regret
Image

New release because bug.



Gota wrote:This is great however there are already several similar stuff...What would really be nice are icons for all the ui commands and different states of units...
I agree it would be nice, it's also on my imaginary todo list.

Re: LolUI (WIP) - 6th release

Posted: 16 Apr 2009, 17:24
by Falcrum
Screenshot is useless unless you give me the infolog.txt or replay of that game.

http://www.speedyshare.com/215765401.html - replay
http://www.speedyshare.com/674825820.html - infolog

Re: LolUI (WIP) - ninjafix release

Posted: 16 Apr 2009, 17:28
by Regret
thx for report

Re: LolUI (WIP) - ninjafix release

Posted: 16 Apr 2009, 17:40
by Falcrum
np ;)
btw. Very nice UI :)

Re: LolUI (WIP) - 7th release

Posted: 17 Apr 2009, 19:33
by YHCIR
Having to clickspam to resize minimap sucks, how can I use the old minimap (drag to resize/proportional resize).

Re: LolUI (WIP) - 7th release

Posted: 17 Apr 2009, 19:41
by Pxtl
Wait, people resize the minimaps? I never touch the resize button, because whenever I do I inevitably can't figure out how to get it back to its old size and aspect ratio.

Re: LolUI (WIP) - 7th release

Posted: 18 Apr 2009, 02:49
by Hacked
you can shift+click when you press the size arrows to go up/down by 5
just like ordering units

Re: LolUI (WIP) - 2nd release

Posted: 20 Apr 2009, 14:19
by Regret
Image
8th release.

Mainly bugfixes, also added primitive load/save settings.

Re: LolUI (WIP) - 8th release

Posted: 27 Apr 2009, 10:08
by YHCIR
How can I move the buildmenu? I can only drag the order menu, not buildmenu :|
Image

Re: LolUI (WIP) - 8th release

Posted: 27 Apr 2009, 11:20
by Hacked
that green bar is at the bottom for some windows
also, im not sure why but the 8th release seems to really slow things down compared to the 7th

Re: LolUI (WIP) - 8th release

Posted: 27 Apr 2009, 12:09
by YHCIR
Hacked wrote:that green bar is at the bottom for some windows
Thanks, didn't realise that.

@Regret, would also be cool for minimap to be like the old BA one. i.e dragable resizeable (and proportionate)