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Re: Time Travel RTS

Posted: 14 Apr 2009, 21:58
by lurker
Yay more videos. So the answer is: when a time wave hits a point where you chronoported, it propogates to the chronoport itself, but otherwise does not extend past its bounds.

Re: Time Travel RTS

Posted: 02 Jan 2010, 07:07
by bobthedinosaur

Re: Time Travel RTS

Posted: 03 Jan 2010, 14:17
by AF
Has anybody pre-ordered it?

Re: Time Travel RTS

Posted: 03 Jan 2010, 14:30
by Gota
Has anyone begun implementing this for spring is the better question ;).

Hmm,they don't simulate projectile movement do they.

Re: Time Travel RTS

Posted: 03 Jan 2010, 15:22
by JohannesH
Gota wrote:Has anyone begun implementing this for spring is the better question ;).
I think you can guess the answer for that one though.

Re: Time Travel RTS

Posted: 04 Jan 2010, 16:30
by Spawn_Retard
some noob is posting on their forums and youtube videos that spring is actually ripping the concept off, and making a free time traveling game.


jesus, sometimes i hate that google reads this site, people get the wrong idea from simple google searching.

Re: Time Travel RTS

Posted: 04 Jan 2010, 17:48
by Neddie
I believe we already had some time distortion done at some point.

Re: Time Travel RTS

Posted: 05 Jan 2010, 12:10
by 1v0ry_k1ng
Q: Achron has a long way to go before it's done. What am I buying?
A: You're buying a license to what Achron is and will become. You get access to every major build of Achron, as well as the mod and development tools when we release them (see our release calendar). We're using a business model based on community funding of game development, in which early purchases of licenses help to finance game development and completion. Other indie game developers are using similar business models, such as Wolfire Games (Overgrowth), Data Realms (Cortex Command), TaleWorlds Entertainment (Mount and Blade), and Unknown Worlds Entertainment (Natural Selection 2). You can find the EULA for Achron here: EULA
Im not sure buying unfinished games is going to take off in a big way tbh

Re: Time Travel RTS

Posted: 05 Jan 2010, 12:36
by Beherith
We dont have time travel, but we have parallel dimensions in spring!
We just need temporal sync errors now :P

Re: Time Travel RTS

Posted: 06 Jan 2010, 06:36
by Google_Frog
AF wrote:Has anybody pre-ordered it?
i have. Figured there is no way it's going to be $20 when it releases.

The current release just has a couple of scripted tutorials/demos. The timetravel and basic RTS framework seem pretty solidly implemented and the interface is like Spring's but bad. They've got features such as infinite zoom and lots of queuing which indicates the developers think the 'right' way so it's likely the interface will be improved, especially with all the interface bawwing on their forums.

It looks as if the timetravel will create a steeper learning curve than DF so they better have some really good tutorials.

Re: Time Travel RTS

Posted: 06 Jan 2010, 18:21
by bobthedinosaur
nothing is steep then dwarf fortress