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Re: Kbot-map Competition

Posted: 25 Mar 2009, 19:39
by 1v0ry_k1ng
it might be cool to add a few more slim ramps up the hills (but not in perfect, convient locations) so vehicles are a little for viable (ideally vehicles are possible on these maps, just not nearly as suited; it'd be cool if they are compatable with EE (tanks vs all terrain walkers), s44+SWIW (all terrain infantry, flat areas for tanks)

also, can I suggest upping the lighting on that boy, as gloomy/dull lighting dosnt tend to flatter spring all to well

but yeah, that looks awesome! what you doing for the skymap?

edit:
I updated the first post so now it contains a list/link of each completed entry

Re: Kbot-map Competition

Posted: 26 Mar 2009, 07:58
by ironized
my map that i had started before i read this meats most criteria, but the player limit, my map is really a 2v2, 4v4 might get a little cramped
even though its 4x16

Re: Kbot-map Competition

Posted: 26 Mar 2009, 12:53
by 1v0ry_k1ng
that gives you 24 days to knock out a bigger version :P

Re: Kbot-map Competition

Posted: 26 Mar 2009, 20:58
by genblood
This is WIP ...

So, here are some screen shots ...

Image

Image

Still need to add or tweek stuff, but the final release will
look something like this ... :mrgreen:

Re: Kbot-map Competition

Posted: 26 Mar 2009, 22:26
by daan 79
looks like a real kbot map. Maybe soem rise fields on the moutains :D

Re: Kbot-map Competition

Posted: 27 Mar 2009, 00:15
by 1v0ry_k1ng
looking good! I think you might want to make the finished product a little brighter, though
can vehicles get around that map? if they cant, it might be a good idea to knock some ramps in,
players seem to preffer maps where every option is avaliable (even if its not advisable :p)

Re: Kbot-map Competition

Posted: 27 Mar 2009, 16:26
by genblood
also working on a desert type kbot map too. Here
are some screenies ...

Image

Image

Also, that metal is going to low on these maps. The output
will be 1.2 and not many metal spots compare to other maps
I've made. I figure around 20 or 24 metal spots.

Re: Kbot-map Competition

Posted: 27 Mar 2009, 23:52
by 1v0ry_k1ng
whats the intent behind the low metal values?

Re: Kbot-map Competition

Posted: 28 Mar 2009, 00:21
by genblood
1v0ry_k1ng
whats the intent behind the low metal values?
I figure it would force you to explore and expand
your forces. Also, it will make people think on
what to build and other stuff.

Re: Kbot-map Competition

Posted: 28 Mar 2009, 12:31
by daan 79
Last one looks like a improved mars. Cant wait

Re: Kbot-map Competition

Posted: 28 Mar 2009, 14:14
by Otherside
genblood wrote:1v0ry_k1ng
whats the intent behind the low metal values?
I figure it would force you to explore and expand
your forces. Also, it will make people think on
what to build and other stuff.
you mean forces people to make metal maker porc

Re: Kbot-map Competition

Posted: 31 Mar 2009, 14:30
by 1v0ry_k1ng
whats the status of people entries so far?

also, Conquest of Paradise has become the dsd of s44 :P

Re: Kbot-map Competition

Posted: 01 Apr 2009, 13:52
by BaNa
Image

Image

Still need to add or tweek stuff, but the final release will
look something like this ... :mrgreen:
how many bits are you using for the heightmap? You seem to be getting major terracing on the green picture, maybe using 8 or 16 bit heightmap would solve the issue...

Re: Kbot-map Competition

Posted: 01 Apr 2009, 14:56
by Beherith
Seems like 32 level terracing. Also looks intentional :)

Can I enter another map in the competition?
http://spring.clan-sy.com/phpbb/viewtop ... 13&t=18310

Re: Kbot-map Competition

Posted: 01 Apr 2009, 21:54
by 1v0ry_k1ng
Added, first post updated

jeez, two entries in and nobody else has finished yet :P

Re: Kbot-map Competition

Posted: 02 Apr 2009, 05:51
by genblood
I plan on releasing one in a few days. :mrgreen:

I'm still making small changes ...

Re: Kbot-map Competition

Posted: 04 Apr 2009, 05:15
by kburts
Otherside wrote:Image

still not done need to add metal spots (hand paint ugly light greeen area's)

every mound can be climbed with kbots and vehicles can be used at start pos and traverse the shallow water

all the islands can have some buildings built on them

adding a geo on the 2 fort like islands also

mex spot per island and a few on bigger islands and start pos

cool! when do we know that it's coming out?

Re: Kbot-map Competition

Posted: 04 Apr 2009, 13:28
by hunterw
JAZCASH wrote:Beh auto wins unless Artturi gets on the job.
Image

dont forget about me ever again okay

Re: Kbot-map Competition

Posted: 04 Apr 2009, 13:51
by 1v0ry_k1ng
that looks amazing :-)

Re: Kbot-map Competition

Posted: 04 Apr 2009, 13:55
by Jazcash
hunterw wrote:
JAZCASH wrote:Beh auto wins unless Artturi gets on the job.
Image

dont forget about me ever again okay
Meh, coffee table material :D