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Re: Hoi's wip thread

Posted: 21 Feb 2009, 15:09
by Peet
JAZCASH wrote:Looks too wippy atm.
Did you miss the thread title?

Re: Hoi's wip thread

Posted: 21 Feb 2009, 15:44
by Hoi
Ooh like that, yeah, it's not done yet.

Re: Hoi's wip thread

Posted: 21 Feb 2009, 18:47
by [Krogoth86]
If you'd do a fan like Mr.D did for his Vehicle Plant this should come out as a floating i.e. hovering gun when looking at your texture. The barrels wouldn't fit then though... :wink:

Re: Hoi's wip thread

Posted: 21 Feb 2009, 18:53
by Hoi
It's more like a cooling system, or actually, it's just something I added becaus it needs more detail, it's not going to fly or something :wink:

Re: Hoi's wip thread

Posted: 24 Apr 2009, 18:56
by Hoi
Image

*rolls eyes*

Re: Hoi's wip thread

Posted: 24 Apr 2009, 19:00
by Jazcash
Hoi wrote:Image
Want.

Re: Hoi's wip thread

Posted: 24 Apr 2009, 19:17
by Hoi
Image

Finished the back, I guess it's done now.

If anyone has a final comment, better hurry, I'm going to uvmap it in about 3 hours.

Re: Hoi's wip thread

Posted: 24 Apr 2009, 19:20
by manolo_
add number plate for lil texture :D

Re: Hoi's wip thread

Posted: 24 Apr 2009, 19:22
by Hoi
Lol, where?

Re: Hoi's wip thread

Posted: 24 Apr 2009, 19:34
by Jazcash
Big 7 on the bonnet.

Re: Hoi's wip thread

Posted: 24 Apr 2009, 21:27
by MidKnight
This is for Spring? If so, I thought you disliked poly wase! why are there pipes on the back?

Re: Hoi's wip thread

Posted: 24 Apr 2009, 21:52
by Hoi
They're about 20 tris.

Yeah, I dislike poly waste when it's not needed, for example if I would have used 16 sided cylinders for that instead of 5 sided cylinders, this is fine though, you will see it ingame.

Re: Hoi's wip thread

Posted: 24 Apr 2009, 21:53
by smoth
I think it is pretty cool.

Re: Hoi's wip thread

Posted: 24 Apr 2009, 21:54
by Hoi
smoth wrote:I think it is pretty cool.
I hope you think the same of the texture :P

Re: Hoi's wip thread

Posted: 24 Apr 2009, 23:26
by MidKnight
Hoi wrote:They're about 20 tris.

Yeah, I dislike poly waste when it's not needed, for example if I would have used 16 sided cylinders for that instead of 5 sided cylinders, this is fine though, you will see it ingame.
K then, as long as it isnt an invisible exhaust pipe :P

Re: Hoi's wip thread

Posted: 25 Apr 2009, 15:41
by Hoi
Omg, just went through uvmap HELL. Working on the texture :P

Re: Hoi's wip thread

Posted: 26 Apr 2009, 13:30
by Hoi
Image

All the dark grey (and the window black) is wip ofcource 8)

Final model is 560 tri's.

Re: Hoi's wip thread

Posted: 26 Apr 2009, 15:13
by Jazcash
Looking good. I hope the wheels aren't ruined in 3D cam like they are in BA or w/e atm.

Re: Hoi's wip thread

Posted: 26 Apr 2009, 16:15
by Hoi
They won't be, in ba all faces that you did not see in ota cam are hidden, so if you go take a look with the 3dcam you see holes, but here I do not hide faces becaus I am not limiting it to the ota camera position.

Re: Hoi's wip thread

Posted: 26 Apr 2009, 17:33
by MidKnight
I'm liking the wheels :P