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Re: MidKnight's Models! (new: HLT!)

Posted: 12 Feb 2009, 22:45
by daan 79
"the girl is mine"

no the girl is mine

Re: MidKnight's Models! (new: HLT!)

Posted: 12 Feb 2009, 22:59
by MidKnight
daan 79 wrote:"the girl is mine"

no the girl is mine
?????????

also, appended reply to peet's post to an earlier post :P


ALSO: Blender 3dsmax export borks my models, including smoothing, and also triangulates them, increasing their polycount by like 3x. Any ideas/workarounds? somebody get a version of blender s3o export tha works with 2.47 or 2.48?

Re: MidKnight's Models! (new: HLT!)

Posted: 12 Feb 2009, 23:11
by Otherside
yer well no1 notified me about it and i was gonna do it myself

and peet

Image

i heard this looks good on you

Re: MidKnight's Models! (new: HLT!)

Posted: 12 Feb 2009, 23:20
by smoth
for the second time USE OBJ

Re: MidKnight's Models! (new: HLT!)

Posted: 12 Feb 2009, 23:28
by Argh
Meh, children, quit behaving badly. MidKnight's still learning, that's going to include messing with other people's meshes. Give him a break.

However, this brought up some other things that are pretty important. I'll start a new thread about that.

Re: MidKnight's Models! (new: HLT!)

Posted: 12 Feb 2009, 23:40
by rattle
go work through WIP thread in all it's entirety
and also triangulates them, increasing their polycount by like 3x.
haha... no this doesn't increase the polycount

Re: MidKnight's Models! (new: HLT!)

Posted: 13 Feb 2009, 02:07
by MidKnight
rattle wrote:go work through WIP thread in all it's entirety
and also triangulates them, increasing their polycount by like 3x.
haha... no this doesn't increase the polycount
Ive gone thru pgs 1-3 and pgs 160-168 of wip thread. Any more, and I'll die of 3d model overdose :wink:

secondly: okay then, maybe it doesnt increase polies. It just cruddifies half my settings and makes sending models to noruas impossible :P
Meh, children, quit behaving badly. MidKnight's still learning, that's going to include messing with other people's meshes. Give him a break.

However, this brought up some other things that are pretty important. I'll start a new thread about that.
?
I wanna see new thread! :P midknight is currently news-starved ;D
smoth wrote:for the second time USE OBJ
But then it comes out as 1 big mass of stuck-together parts :P ! how do you separate them? I know blender has a "separate all loose parts" option, but how about upspring?

Re: MidKnight's Models! (new: HLT!)

Posted: 13 Feb 2009, 05:39
by KingRaptor
Export each piece as a single .obj

Re: MidKnight's Models! (new: HLT!)

Posted: 13 Feb 2009, 10:29
by rattle
Ive gone thru pgs 1-3 and pgs 160-168 of wip thread. Any more, and I'll die of 3d model overdose
oh wow... now go through the remaining ones, because there's an answer to most of your noob questions

Re: MidKnight's Models! (new: HLT!)

Posted: 13 Feb 2009, 21:09
by MidKnight
rattle wrote:
Ive gone thru pgs 1-3 and pgs 160-168 of wip thread. Any more, and I'll die of 3d model overdose
oh wow... now go through the remaining ones, because there's an answer to most of your noob questions
MIDKNIGHT IS SYNONYMOUS WITH LAZY :P
KingRaptor wrote:Export each piece as a single .obj
but then, wouldn't I have to reposition/multi export/import them?
again, i reiterate: MIDKNIGHT IS SYNONYMOUS WITH LAZY :P

that said, I'll probably take this route if i could get blender to use a set save directory,

ATM i need to click into >5 folders so that i can save in my 3d models directory.

now imagine doing that with every piece of my model, and again for very revision/tweak :(

Re: MidKnight's Models! (new: HLT!)

Posted: 13 Feb 2009, 21:16
by smoth
And? I have done that and more

Re: MidKnight's Models! (new: HLT!)

Posted: 13 Feb 2009, 21:19
by MidKnight
smoth wrote: I have done that and more
That is why you are Smoth :P

Re: MidKnight's Models! (new: HLT!)

Posted: 13 Feb 2009, 21:20
by smoth
no it isn't a big deal is the point. I am no one special, have you tried oh, I don't know just putting a subdirectory with the model file called parts?

Re: MidKnight's Models! (new: HLT!)

Posted: 13 Feb 2009, 21:24
by MidKnight
smoth wrote:no it isn't a big deal is the point. I am no one special, have you tried oh, I don't know just putting a subdirectory with the model file called parts?
i don't exactly get what you're saying. Make a subdirectory in the folder where the model is located called "parts?"

Re: MidKnight's Models! (new: HLT!)

Posted: 13 Feb 2009, 21:25
by smoth
You have the directory the model is in..

you are working on the model out of that directory..

create sub directory named: "parts"

should just put you at 1 hop on export.

Re: MidKnight's Models! (new: HLT!)

Posted: 13 Feb 2009, 21:36
by MidKnight
I already do that.

The problem is that Blender, in its endless blind stupidity, invariably opens C:\ (or whatever your local disk is) whenever one wishes to save/load/import/export/whatever :(

Re: MidKnight's Models! (new: HLT!)

Posted: 13 Feb 2009, 22:00
by smoth
that doesn't seem right...

Re: MidKnight's Models! (new: HLT!)

Posted: 13 Feb 2009, 22:01
by MidKnight
and even worse, it doesn't support shortcuts! (it tries to open them or save over them O_o)

Re: MidKnight's Models! (new: HLT!)

Posted: 14 Feb 2009, 06:39
by MidKnight
HLT model is done:
Image
Happy Valentines day!


but, once again, I'm having a face rendering issue :(

anyone willing to help me isolate the cause?

Re: MidKnight's Models! (new: HLT (textured!))

Posted: 14 Feb 2009, 17:57
by smoth
face rendering issue? you also have 0 preshading.