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Re: Brawler reinterpretation (ingame now)
Posted: 31 Jan 2009, 10:14
by Saktoth
smoth wrote:saks brawler with that cockpit looks way huge. Almost like a zentradi pod or something.
Thats not a cockpit, robots dont use cockpits. The gun and sensor equipment is mounted there. Gun underneath.
Re: Brawler reinterpretation (Retouched! Remastered!)
Posted: 31 Jan 2009, 13:16
by Guessmyname
Sakoth, if it looks like a cockpit, players are going to think it's a cockpit
Re: Brawler reinterpretation (ingame now)
Posted: 31 Jan 2009, 18:22
by smoth
Saktoth wrote:smoth wrote:saks brawler with that cockpit looks way huge. Almost like a zentradi pod or something.
Thats not a cockpit, robots dont use cockpits. The gun and sensor equipment is mounted there. Gun underneath.
looks like a cockpit. placed where a cockpit is.
Re: Brawler reinterpretation (Retouched! Remastered!)
Posted: 31 Jan 2009, 23:30
by KDR_11k
smoth wrote:that is odd, kdr uses blender and his edges seem fine.
That's because I use obj which isn't as retarded as 3ds.
Re: Brawler reinterpretation (Retouched! Remastered!)
Posted: 01 Feb 2009, 05:31
by MidKnight
KDR_11k wrote:smoth wrote:that is odd, kdr uses blender and his edges seem fine.
That's because I use obj which isn't as retarded as 3ds.
but obj is all stuck together, no?
if i could export hierarchy via obj, i would use it instead, because with .3ds, i need to manually rotate it, too, and all sorts of stupid adjusting
