Re: Supreme Annihilation U8 V1.0
Posted: 09 Feb 2009, 19:00
okay nvm it was my NoScript Addon for Firefox, im still not used to it, thanksGota wrote:hmm...pressed it and it worked for me..
Try a different browser maybe..
Open Source Realtime Strategy Game Engine
https://springrts.com/phpbb/
okay nvm it was my NoScript Addon for Firefox, im still not used to it, thanksGota wrote:hmm...pressed it and it worked for me..
Try a different browser maybe..
How did you fix this?Gota wrote:fixed units entering into enemy labs bug.
or, the defenserange widgit could show an estimated aeria, like a ring shape, or a circle that is x away, and within x and x distence from the anti nuke, turret, anti air.Gota wrote:A player can estimate the firing range of turrets by himself,getting better at it the more he plays.
FAILGota wrote:
*Leveler will now be a bit better vs air.
*Laser turrets deal more damage to air transporters and to air units in general
(to make it a bit harder to combomb and harder to move with a transport near enemy defensive lines).
*Corpses of Commanders are now worth a bit less metal.
Levelers are already pretty powerful against ground units, there is no need to give them an anti-air bonus and make them completely overpowered.*Leveler will now be a bit better vs air.
This is pointless, if you want to avoid getting air rushed just build AA turrets. They even have much larger range!*Laser turrets deal more damage to air transporters and to air units in general
(to make it a bit harder to combomb and harder to move with a transport near enemy defensive lines).
2500 Metal is a sweet incentive to go rushing towards the corpse and heat up the battle.*Corpses of Commanders are now worth a bit less metal.
Have you even played SA? Air in SA is extremely good and definitely worth using.Tribulex wrote:What is this hate campaign against air users? T1 air is almost useless now. Used to be an extremely viable starting option. Not so supreme in my opinion.