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Re: can a spectator lag the game?

Posted: 15 Jan 2009, 17:30
by lurker
Soul wrote:you would in essence start another short game
A networked game with everyone in it? If no, then the lobby can lie about the results. If yes, you can still have spring mislead.

Re: can a spectator lag the game?

Posted: 17 Jan 2009, 21:22
by ginekolog
In spring u can easy decet huge lagger luckily. Just use /info or advplayerlist and kick lager and take his units - game goes on. This is BIG impreovement over all other RTS games where this was not possible.

I am just glad i diched old barton 3200 and got E8400.. its sooo super fast wooho. 8)

Re: can a spectator lag the game?

Posted: 21 Jan 2009, 00:06
by zerver
I agree, just look at the CPU percentage. Anyone above 75% will throttle the gamespeed, and is a candidate to be kicked.

Or host the game yourself and enable the EnforceGameSpeed setting, which will drop slow players and also ignore spectators when regulating the speed.

Re: can a spectator lag the game?

Posted: 25 Jan 2009, 02:24
by zerver
BTW: If you wanna see how the EnforceGameSpeed setting behaves, join any of the EXE autohosts.

Big games without any slowdown...

Re: can a spectator lag the game?

Posted: 25 Jan 2009, 14:41
by YHCIR
zerver wrote:Or host the game yourself and enable the EnforceGameSpeed setting, which will drop slow players and also ignore spectators when regulating the speed.
How do I enable this setting?

Re: can a spectator lag the game?

Posted: 25 Jan 2009, 16:57
by zerver
YHCIR wrote:How do I enable this setting?
Set EnforceGameSpeed=1 in the file
C:\Documents and Settings\USERNAME\Local Settings\Application Data\springsettings.cfg
or
.springrc
if you have linux.