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Re: New 16 player FFA map - Mearth V2
Posted: 11 Jan 2009, 07:27
by hunterw
i played a game on it and had enough fun to where i uploaded the repaly!
http://replays.adune.nl/?633
for next version,
please, please get rid of neon blue ugly water and put these settings:
[WATER]
{
WaterSurfaceColor=0.7 0.64 0.86;
WaterPlaneColor=0.9 0.9 1.0;
WaterBaseColor=0.80 1 1;
WaterAbsorb=0.012 0.0060 0.0045;
WaterMinColor=0 0 0.05;
}
Re: New 16 player FFA map - Mearth V2
Posted: 12 Jan 2009, 11:01
by hunterw
followup, just to show what these settings will do:

Re: New 16 player FFA map - Mearth V2
Posted: 12 Jan 2009, 20:20
by Forboding Angel
I'm with hunter on this.
Re: New 16 player FFA map - Mearth V2
Posted: 12 Jan 2009, 21:49
by Gota
Hey,if your gonna release a new version add all the names of the different areas.
Re: New 16 player FFA map - Mearth V2
Posted: 12 Jan 2009, 22:38
by KaiserJ

i want to play this so badly, but it seems like i timeout just as spring finishes finalizing... stupid ram and pagefile... although... new spring version... mmm who knows
have to a wait a few more weeks until i get my new box :)
and yeah, that water looks pretty spiffy, the nice texture of the seabed is sadly hidden beneath the current texture.
Re: New 16 player FFA map - Mearth V2
Posted: 13 Jan 2009, 01:38
by Beherith
Yah, hunter is right, the default bumpwater settings blow so hard....
Anyhow, im updating the smd wiki to reflect bumpwater changes, figured out some key info. If anyone has more, please add it to the wiki.
Anyhow, v4 will be coming along shortly, with a few start position changes, and multiple climates and better water and fixed whatever you want.
Re: New 16 player FFA map - Mearth V2
Posted: 13 Jan 2009, 01:53
by Gota
Shee if you make Mordor all ashy and black with lava ...pfff
I be playing it 24/7 but add names..
Re: New 16 player FFA map - Mearth V2
Posted: 13 Jan 2009, 01:59
by smoth
names are tacky and I am sure most people don't want them yan.
Re: New 16 player FFA map - Mearth V2
Posted: 13 Jan 2009, 02:33
by Pxtl
Gotta disagree, Smoth. I find that the names are actually rather nice, as long as they're not too obtrusive. They let you discuss the map and whatnot, and are particularly nice for maps based on known geography (like middle earth).
Is it possible to bundle a LuaUI thing into the map? That'd be a good place to put region names, so that players could turn them off.
Re: New 16 player FFA map - Mearth V2
Posted: 13 Jan 2009, 02:45
by smoth
disagreements are fine as long as you understand I am right!

j/k
Re: New 16 player FFA map - Mearth V2
Posted: 13 Jan 2009, 02:58
by Gota
Well we cant all be LOTR fanatics..I do not know the LOTR map by heart...
Re: New 16 player FFA map - Mearth V2
Posted: 13 Jan 2009, 03:31
by smoth
I don't like lotr at all.
Re: New 16 player FFA map - Mearth V2
Posted: 13 Jan 2009, 06:10
by BlueFrost
cool map mebe ill try it on my 256mb of ram
Re: New 16 player FFA map - Mearth V2
Posted: 13 Jan 2009, 06:21
by smoth
what the ffffff 256... wow
Re: New 16 player FFA map - Mearth V2
Posted: 13 Jan 2009, 11:42
by Evil4Zerggin
You still haven't upgraded your computer O.o?
Re: New 16 player FFA map - Mearth V2
Posted: 14 Jan 2009, 00:22
by FLOZi
Any chance of making the shallow water shallower? S44 vehicles can't cross it. Aberdeen has the same problem.

Re: New 16 player FFA map - Mearth V2
Posted: 14 Jan 2009, 01:30
by BaNa
I can fix that for aberdeen cause noone makes naval there anyway. Not sure Behe would do it here tho, because this depth is where ALL BA units can cross (sub to tanks), shallower means no subs.
Re: New 16 player FFA map - Mearth V2
Posted: 14 Jan 2009, 03:32
by Beherith
Sorry Flozi, I cant, otherwise subs and units cant pass.
But you can change it for your mod by adding SMD tags like this:
[SMF]
{
minheight=-233;
maxheight= 9000;
}
Please make sure to label that this is the s44 version both in filename and description.
Cheers
Re: New 16 player FFA map - Mearth V2
Posted: 14 Jan 2009, 09:40
by hunterw
Beherith wrote:adding SMD tags like this:
[SMF]
{
minheight=-233;
maxheight= 9000;
}
s
hey that is neat, no need for smfed.exe anymore
Re: New 16 player FFA map - Mearth V2
Posted: 14 Jan 2009, 10:05
by SirArtturi
Beherith wrote:Sorry Flozi, I cant, otherwise subs and units cant pass.
But you can change it for your mod by adding SMD tags like this:
[SMF]
{
minheight=-233;
maxheight= 9000;
}
Please make sure to label that this is the s44 version both in filename and description.
Cheers
Good example of the need of MapOptions.lua. Pity that it has failed so far... :/