Re: CA - Community Annihilation :P
Posted: 05 Oct 2008, 01:24
"It depends on what the meaning of the words 'is' is." ├óÔé¼ÔÇ£Bill Clinton,
Open Source Realtime Strategy Game Engine
https://springrts.com/phpbb/
ABout the realism mod: Yes some people think that yes.Jasper1984 wrote:Realism: Is it appropriate for rts?
Semi-realism: http://www.moddb.com/games/spring-1944.....
Original content: Star wars, Gundam............
And they are idiots. realism in an RTS is idiotic, I am too tired to argue all the points. A game has to be somewhat abstracted, which is why the s44 simi-realism has to happen. There is not a single realistic game in existence, only games that are semi-realistic because some amount of abstraction has to happen.exdeath wrote:ABout the realism mod: Yes some people think that yes.Jasper1984 wrote:Realism: Is it appropriate for rts?
Semi-realism: http://www.moddb.com/games/spring-1944.....
Original content: Star wars, Gundam............
XTA isn't the base of s44, you are mistaken to think so.exdeath wrote: About the semi-realistic: The spring 1944 is a ww2 themed rts and not a mod that make changes in xta (or ba) changing the things that are unrealistic in the game based on scientific rules.
Otherside gives as much grief to us as to anyone else. Take a look at the latest drama between him and other elements of the team. CA's 'team' is 'whoever works on CA' and prettymuch anyone can get commit access if they ask politely (because its SVN, we can just revert any stupid commits, so commit access its not a big deal. It doesnt give you the 'authority to speak for the team' or anything).TheFatController wrote:Sorry but it was the CA team that created the "mod war", especially Otherside's constant efforts in #main, #ca and on the forums and the rest of the devs condoned it.
[mode-off-topic on]Noruas wrote:Players, like most people, do not really know what they want, and how much they are really missing out.
That is what kept Xta barely alive.
XTA isn't the base of s44, you are mistaken to think so.exdeath wrote: About the semi-realistic: The spring 1944 is a ww2 themed rts and not a mod that make changes in xta (or ba) changing the things that are unrealistic in the game based on scientific rules.
Imagine someone talking with another person about battlefield 2 and he says "hey lets do a semi-realism clone mod for battlefield 2" and the other say "ok i will start to model the panzerfaust".smoth wrote:I read your reply, just not responding to it.
Are you insane? Have you been sniffing glue with sleksa in igloos?reivanen wrote:When reading the CA thread one thing becomes very clear; there are many CA players who are not happy with some of the changes the CA developers do. Still the changes are being adopted, even though the majority of the playerbase and even many of developers disagree.
The CA developers have stated clearly that its not playerbase driven development, and it never was intended to be. I think the players should decide how the mod is developed - just think about the scenario of a commercial game developer not listening to the players that bought their game and how that would turn out.
Since spring is free, we have an option here. Through Springdownloader, a module could be made that copied the CA commits, and for every commit there would be a vote yes/no, and voting status at the time of the next ca commit would decide if it was implemented or not. On top of that at every stable, there would be a vote at the forums that ensures even people not actively using springdownloaders module could be part of the decisions.
Ofcourse all credits would be given for the CA developers work, this would just be the communitys voice of what they want to adopt of the developers' ideas. Ofcourse this exact framework is already in place and could be used in CA development if they wanted to.
I don't think so, nubcakes.TheFatController wrote:It's like a giant bowl of drama waiting to happen.
Imo great things could be done if you just took CA from around revision 1200ish (pre-economy centre, pre-normalization scripts) before it started to go downhill and turn it into what it should have been - a proper effort to improve and add exciting new features to the AA/BA line of mods.
QFToverkill wrote:QFTsmoth wrote:You got muted because you are a dumbass.Otherside wrote:I dislike many changes in CA but some are livable but tbh im not content with CA's current development and trying to point that out got me muted and removed from CA dev team.
Nobody is going to make Community Annihilation unless they wish to just screw around. This thread was generated, it seems, to make fun of Complete Annihilation. Many of the flaws of the development model for CA which the detractors cite would only be exacerbated by democracy, and others are easily apparent in the theory.El Capitano wrote:Meh, let Community Annihilation have its way, just don't call it CA. I want to sit back and laugh at what a hideous mess of a mod it becomes when people discover that democracy doesn't work when creating a game.
CarRepairer wrote:Are you insane? Have you been sniffing glue with sleksa in igloos?
I spend all day working for someone who tells me what to do and I get a paycheck for it. Then I come home and spend a good deal of time doing things I want for CA, for free. Perhaps if I was a complete psycho, I'd take to the idea of abandoning my own ideas for CA and waste all my free hours doing what someone else wants.
I thought better of you reivanen. I thought you were one of the good ones![]()
I don't think so, nubcakes.TheFatController wrote:It's like a giant bowl of drama waiting to happen.
Imo great things could be done if you just took CA from around revision 1200ish (pre-economy centre, pre-normalization scripts) before it started to go downhill and turn it into what it should have been - a proper effort to improve and add exciting new features to the AA/BA line of mods.
QFTsmoth wrote:You got muted because you are a dumbass.Otherside wrote:I dislike many changes in CA but some are livable but tbh im not content with CA's current development and trying to point that out got me muted and removed from CA dev team.
Not to make fun, just to shout out my opinion, which is more player influence in development could be a good thing.neddiedrow wrote:Nobody is going to make Community Annihilation unless they wish to just screw around. This thread was generated, it seems, to make fun of Complete Annihilation. Many of the flaws of the development model for CA which the detractors cite would only be exacerbated by democracy, and others are easily apparent in the theory.El Capitano wrote:Meh, let Community Annihilation have its way, just don't call it CA. I want to sit back and laugh at what a hideous mess of a mod it becomes when people discover that democracy doesn't work when creating a game.
There's already player involvement, but honestly, many players really shouldn't have a say.reivanen wrote:Not to make fun, just to shout out my opinion, which is more player influence in development could be a good thing.
Are you mentally handicapped?exdeath wrote:Imagine someone talking with another person about battlefield 2 and he says "hey lets do a semi-realism clone mod for battlefield 2" and the other say "ok i will start to model the panzerfaust".
The other would say "i was talking about making a semi-realism bf2 clone mod and not a just semi realism mod".
Its very easy for any player to contact a modder and make a suggestion, and the mods thenselves are players... I think thats enough player influence :)reivanen wrote: Not to make fun, just to shout out my opinion, which is more player influence in development could be a good thing.