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Re: Mech Combat - (3rd person shooter game) Work in progress
Posted: 04 Sep 2008, 16:58
by Jazcash
Ever played Mech Assault? That game was total win.
http://images.google.com/images?um=1&hl ... ision&cd=1
Should rip some ideas from them
I'm thinking maybe a boost or jump jet system that lasts for 5 seconds and takes 20 seconds to recharge and use again or something.
That'd be interesting :D
Re: Mech Combat - (3rd person shooter game) Work in progress
Posted: 04 Sep 2008, 21:26
by Argh
Hey, looks cool. Side / Circle strafing could be pretty easy, in terms of the Lua... just bind keys to make your currently-controlled guy MoveCtrl a wee bit every frame. Harder to do, animation-wise, you'd have to pass an interrupt and start a sideways movement, but it's all solveable. Lemme know, if you get the game mechanics really tight, I'd be willing to skin a couple of things for something like this, when I'm through with P.U.R.E.'s current version.
Re: Mech Combat - (3rd person shooter game) Work in progress
Posted: 05 Sep 2008, 05:49
by Elkvis
Regret wrote:-no ammo = no pew pew
Double negative?
Re: Mech Combat - (3rd person shooter game) Work in progress
Posted: 05 Sep 2008, 06:29
by REVENGE
Argh wrote:Hey, looks cool. Side / Circle strafing could be pretty easy, in terms of the Lua... just bind keys to make your currently-controlled guy MoveCtrl a wee bit every frame. Harder to do, animation-wise, you'd have to pass an interrupt and start a sideways movement, but it's all solveable. Lemme know, if you get the game mechanics really tight, I'd be willing to skin a couple of things for something like this, when I'm through with P.U.R.E.'s current version.
But a unit doesn't obey any physics rules when it's under movectrl does it?
Re: Mech Combat - (3rd person shooter game) Work in progress
Posted: 05 Sep 2008, 07:10
by bobthedinosaur
cool take our models if youd like to use them, rr the ones lynx textured
Re: Mech Combat - (3rd person shooter game) Work in progress
Posted: 05 Sep 2008, 13:06
by panzeriv2
Error: Cannot find "wahtever" corcoms. What gives?
Re: Mech Combat - (3rd person shooter game) Work in progress
Posted: 05 Sep 2008, 15:15
by Hoi
you need to play it in the lobby, not using spring.exe becaus it will spawn commanders, but you dont have commanders so it doesnt work.
Re: Mech Combat - (3rd person shooter game) Work in progress
Posted: 06 Sep 2008, 11:48
by Guessmyname
(Sorry about the delay)
Here's my collection of mechs that aren't bound to any particular project
There's 4, and one of them is textured: I tossed in the .tga and .psd file as well (it's WIP texture by the way) - it's the main reason the file is so big for four models. The other three are modelled but not mapped or textured. They're all in .wings format.
Re: Mech Combat - (3rd person shooter game) Work in progress
Posted: 06 Sep 2008, 18:05
by KDR_11k
REVENGE wrote:Argh wrote:Hey, looks cool. Side / Circle strafing could be pretty easy, in terms of the Lua... just bind keys to make your currently-controlled guy MoveCtrl a wee bit every frame. Harder to do, animation-wise, you'd have to pass an interrupt and start a sideways movement, but it's all solveable. Lemme know, if you get the game mechanics really tight, I'd be willing to skin a couple of things for something like this, when I'm through with P.U.R.E.'s current version.
But a unit doesn't obey any physics rules when it's under movectrl does it?
Then make it. The ball in Pong is under movectrl.
Re: Mech Combat - (3rd person shooter game) Work in progress
Posted: 06 Sep 2008, 18:28
by smoth
Are these available for use in TD?
Re: Mech Combat - (3rd person shooter game) Work in progress
Posted: 06 Sep 2008, 23:27
by Guessmyname
They're there for anyone who wants them (so yes, basically)
Re: Mech Combat - (3rd person shooter game) Work in progress
Posted: 12 Sep 2008, 04:25
by Tribulexrenamed
I am currently working on a mod that is meant to be played rts style, but with fps interaction as well. When this is in a more working state ill steal the code because this is much better than spring's default fps system.
Re: Mech Combat - (3rd person shooter game) WITH CHICKENS
Posted: 21 Sep 2008, 00:12
by Regret
Re: Mech Combat - (3rd person shooter game) WITH CHICKENS
Posted: 21 Sep 2008, 08:24
by Hoi
You did a great job! I feel really cool after killing a few thousand chickens

Re: Mech Combat - (3rd person shooter game) WITH CHICKENS
Posted: 21 Sep 2008, 11:43
by Hoi
You need a way to stop the uberlag, maybe let a wave come, and the next one after you've killed the current wave will help, and something like you get $1 a chicken kill, between waves you can purecase something like a weapon upgrade, more health, ect..
Re: Mech Combat - (3rd person shooter game) WITH CHICKENS
Posted: 21 Sep 2008, 12:44
by panzeriv2
Hoi wrote:You need a way to stop the uberlag, maybe let a wave come, and the next one after you've killed the current wave will help, and something like you get $1 a chicken kill, between waves you can purecase something like a weapon upgrade, more health, ect..
Win win!
Get moar models, add a krog next time., then add tanks, like a bulldog or that goliath, then planes, then ultimately
NUKES!!!!!!YEAH! NUKES!!!NUEKS!!!
V Need more balance V
Re: Mech Combat - (3rd person shooter game) WITH CHICKENS
Posted: 21 Sep 2008, 15:20
by Wolf-In-Exile
Still waiting for the PM.
Re: Mech Combat - (3rd person shooter game) WITH CHICKENS
Posted: 21 Sep 2008, 15:40
by Regret
Wolf-In-Exile wrote:Still waiting for the PM.
Don't worry I didn't forget about it. Just didn't have time solving model issues since there are a lot more serious problems to solve first.
Basically a mech model must fit into it's hitsphere as good as possible.
The weapon emmiters must at all times be outside this hitsphere, a good example is the currently used model, it has a weapon that sticks out from the hitsphere. This is absolutely necessary. Other than that, style of the mechs doesn't have to be consistent, they must have legs/wheels/tank-like thing(dunno name), torso, head, and multiple weapon slots (at least 2). Arms and the like are completely up to you. Torso will always be the center of the mech. To it are all other parts connected. They should not be replicas of copyrighted models from mechwarrior etc.
Example of ideal mech:
mech02_01.jpg797db66b-6927-4eec-8618-86a21dbf69b5Large.jpg
If possible, their animation should be synchronized with their current velocity. Also during walking/whatever weapon emmiters/weapons should not move.
Re: Mech Combat - (3rd person shooter game) WITH CHICKENS
Posted: 21 Sep 2008, 16:02
by smokingwreckage
This looks brilliant. For FPS/RTS hybrid love, check out
http://www.unknownworlds.com/ns/forums/ Natural Selection.
Are you looking to make a FPS/RTS combo, or not? 'Cause one thing NS does that Empires Mod (Source/ Halflife 2) doesn't is allow direct interaction between the commander and the FPS players: he can drop health, ammo and radar sweeps on people which makes for a very nice dynamic between players. It's important that anyone one your team might be the person to save your arse, commander included.
Re: Mech Combat - (3rd person shooter game) WITH CHICKENS
Posted: 21 Sep 2008, 17:32
by Spawn_Retard
HUGE problem.
You cant shift esc and quit.
if you alt tab your mouse doesnt move from the center.
huge lag.
Edit: Don't worry about updating it, its epic lag system and borky controlls make it a mod i wont be playing again lol